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Comment Re: It's official (Score 5, Informative) 276

Miners will still receive the transaction fees for all the transactions included in the blocks they mine. There's a recommended transaction fee formula built into the clients, but you set any transaction fee you want. Set it too low and some miners may choose not to include your transaction in their block, causing your transaction to take longer to complete. Thus, there will be incentive to pay miners sufficient transaction fees to make it worthwhile to process your transactions.

Comment 50 minutes? (Score 5, Insightful) 276

How long does it take a check to clear or do an ACH transfer? Longer than 50 minutes? In reality, you don't have to wait 50 minutes to be reasonably certain a transaction will complete. You can see the transaction broadcasted to multiple peers within seconds. For small transactions, that's probably enough. Usually a transaction will make it into the blockchain in about 10 minutes. At that point, the only way to invalidate the transaction would be for a miner to fork the blockchain by computing an alternate longer chain. Since there are many competing miners, in practice this would be very difficult. After a few more blocks have been added to the chain, it would be virtually impossible to reverse the transaction. For very large transactions involving thousands or millions of dollars, it probably makes sense to wait 50 minutes for multiple confirmations, but for smaller transactions it's definitely overkill.

Comment Inexperienced older developers (Score 1) 365

I've interviewed lots of guys with 20+ years experience who have never really worked on anything very challenging and are basically at the same skill level as someone with 3-5 years of experience. Given a choice between a guy with 3 years experience and a guy with 20 years experience who are both at the same skill level, I'll prefer the guy with 3 years experience. Why? Because if after 20 years your skill level is the same as a guy with 3 years experience, your skill level isn't likely to improve. The guy with less experience is more likely to continue to grow and be more valuable in a few years.
Programming

Submission + - How to deal with stolen code 2

greenrom writes: I work for a small company as a software developer. While investigating a bug in one of our products, I found source code on a website that was nearly identical to code used in our product. Even the comments were the same. It's obvious that a developer at our company found some useful code on the web and copied it. The original author didn't attach any particular license to the code. It's just 200 lines of code the author posted in a forum.

Is it legitimate to use source code that's publicly available but doesn't fall under any particular license? If not, what's the best way to deal with this kind of situation? Since I'm now the only person working on this code, there's no practical way to report the situation confidentially. I'm new to the company, and the developer who copied the code is the project lead. Reporting him to management doesn't seem like a good career move. I could rewrite the copied code without reporting him, but since the product is very close to release it would be difficult to make a significant change without providing some justification.
Role Playing (Games)

Rethinking the MMOG 163

Gamasutra is running a piece right now called Rethinking the MMO. Game designer Neil Sorens takes issue with some of the consistent blights on the traditional Massive gaming experience, like the phenomenon of the 'ordinary' hero, and the extremely large time investment required to 'get anywhere'. Though he doesn't offer a lot in the way of concrete solutions to these issues, his appraisal of the genre is sure to spark a few conversations: "As long as developers and publishers do nothing but copy what is successful, they--and gamers--will continue to miss out on these games' staggeringly awesome potential. And as long as [MMOGs] are designed by and for stat geeks (whom I know and love and sometimes am) with little regard for traditional game design fundamentals, they will continue to waste that potential."
Programming

Submission + - Are false positives hurting you?

Gerald writes: "After the most recent Wireshark release a certain AV vendor's product started warning users that the installer contained adware. Since then, I've spent several hours verifying this isn't the case, trying to get the AV vendor to fix their stuff, and reassuring affected users that we do not ship adware with our product.

Unfortunately, this isn't an isolated case. I've had to do this several times over the past few years, and each incident uses up time that could have been better spent elsewhere. It's even worse for other projects. If you produce software, have you ever suffered collateral damage from AV false positives?"

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