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Bug

Bethesda Criticized Over Buggy Releases 397

SSDNINJA writes "This editorial discusses the habit of Bethesda Softworks to release broken and buggy games with plans to just fix the problems later. Following a trend of similar issues coming up in their games, the author begs gamers to stop supporting buggy games and to spread the idea that games should be finished and quality controlled before release – not weeks after."
PC Games (Games)

Valve Releases Updated Alien Swarm For Free With Code Base 164

baronvoncarson tips news that today Valve released an updated version of Alien Swarm, a popular Unreal Tournament 2004 total conversion mod. The creators of the mod were hired by Valve, and they've helped turn it into a stand-alone game running on the Source engine. Valve is also releasing the code base for Alien Swarm and an SDK. The game is available for free on Steam.
Image

Measuring the Speed of Light With Valentine's Day Chocolate 126

Cytotoxic writes "What to do with all of those leftover Valentine's Day chocolates? — a common problem for the Slashdot crowd. The folks over at Wired magazine have an answer for you in a nice article showing how to measure the speed of light with a microwave and some chocolate. A simple yet surprisingly accurate method that can be used to introduce the scientific method to children and others in need of a scientific education."
Image

Seinfeld's Good Samaritan Law Now Reality? 735

e3m4n writes "The fictitious 'good samaritan' law from the final episode of Seinfeld (the one that landed them in jail for a year) appears to be headed toward reality for California residents after the house passed this bill. There are some differences, such as direct action is not required, but the concept of guilt by association for not doing the right thing is still on the face of the bill."
Piracy

App Store Piracy Losses Estimated At $459 Million 202

An anonymous reader passes along this quote from a report at 24/7 Wall St.: "There have been over 3 billion downloads since the inception of the App Store. Assuming the proportion of those that are paid apps falls in the middle of the Bernstein estimate, 17% or 510 million of these were paid applications. Based on our review of current information, paid applications have a piracy rate of around 75%. That supports the figure that for every paid download, there have been 3 pirated downloads. That puts the number of pirate downloads at 1.53 billion. If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers." A response posted at Mashable takes issue with some of the figures, particularly the 75% piracy rate. While such rates have been seen with game apps, it's unclear whether non-game apps suffer the same fate.
Games

The Psychology of Achievement In Playing Games 80

A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."
Earth

States Push Makers' Role In Disposing of Electronic Waste 199

AaronParsons writes "An interesting NY Times article describes currently available programs for post-consumer electronics. One of the many interesting points in the article is that electronics manufacturers should be held responsible for recycling their products post-consumer: 'Maybe since they have some responsibility for the cleanup, it will motivate them to think about how you design for the environment and the commodity value at the end of the life.'"

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