>but not enough pro media apps and games without WINE.
I couldn't really comment about the media apps. It seems like we've got a fairly nice selection of multimedia producers and photography workers - Darktable, etc... but I've not been doing a lot of media work lately.
However, the Linux gaming environment has changed dramatically over the last 3-5 years. Aside from the games that run well under WINE (WoWarcraft is a good example) There is a now a huge selection of Linux-native games on Steam and gog.com.
Frequently the 4A studios give Linux a miss. However, Steam has dramatically cut that number. The 'SteamOS + Linux' category has grown just as dramatically.
GoG focuses on bringing older and niche games to players that would otherwise miss them. There is a very wide selection of Linux games available on GoG.
Many, if not most, indie game devs want their games to be available to as wide an audience as possible, so frequently develop with Linux and/or Android in mind. For example, I'm currently playing 'Terraria'. Small dev team. 29th most popular game ever-- Linux native install with some help from Mono.
Now, in addition all to that, let's go back to WINE. Steam has, in the last few weeks, begun testing 'SteamPlay', which uses a custom build of WINE called 'Proton' that runs underneath steam to run some previously Windows-only titles with fantastic quality. In the last week or so, I've been able to run some games I loved, but abandoned along with Windows like 'MagicMaker' and 'PixelJunk Eden'. Steam is giving back to WINE, which just released a new version.
It's worth noting that the Java version of Minecraft has always worked on Linux and Fortnite apparently plays very well under Wine.
Right now, Linux gaming is in a period of Renaissance. If you've despaired of gaming on Linux, it might be time to give it another look.