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Comment Re:Bet on the hackers (Score 2) 39

Not too long. It's defense in depth; it's not meant to be outright impenetrable, just very (very) hard to get through.

Someone with enough drive, enough time, and enough resources will eventually put together an exploit chain that doesn't require an invalid tagged memory access. But if that raises the manpower requirement by 10-fold (to pull a number out of my ass), then it makes it that much more expensive to attack a phone. At some point, the Apple juice won't be worth the squeeze.

Comment Developer Identification? (Score 1) 24

Given these changes, how does developer identification work? Is there even dev identification at this point?

My understanding is that Microsoft followed Apple for the same reason: a financial trail allows the stores to better authenticate that a developer is who they say they are, and conversely, it makes it harder for bad actors to get into the store. If Microsoft is no longer charging, do they still have an effective means to ID devs and to screen out fakes?

Comment Re:Mario Kart... (Score 1) 27

I've always loathed the term "Nintendo Tax" because it implies some kind of penalty, like a wealth tax or a vice tax. Though I can't argue that it's not a real thing - Nintendo's best games hold their market value far better than rival games, even from other top-tier Japanese developers.

Still, I would approach this phenomena from the other direction. Nintendo is not able to maintain high prices because they're somehow fleecing people (as a tax would imply), but because they work to make games that stand the test of time. And then back it up with a sales strategy to match.

So much of the industry treats video games as ephemeral entertainment - something to consume, and then throw away as you move on to the next game. It's the traditional media model for TV and movies extended to interactive media. And for most of the industry it's an accurate observation: game sales are ridiculously front-loaded, and few games (especially single-player games) have a long tail. After the initial hype subsides, you need to lower your price quickly in order to keep unit sales (and thus revenue) from cratering. All the while you're already hard at work on next year's game.

But Nintendo has been able to channel the lifecycle of board games and card games. In their eyes they aren't creating media, they're creating a digital plaything. They're creating something that you'll play now, but you'll also want to play next month, next year, next decade. Case in point: Mario Kart 8 is 11 years old and the only thing that has really diminished its value (and sales) after all of this time is that it finally has a successor in Mario Kart World.

When is the last time you saw a permanent price cut on Monopoly? Uno? Settlers of Catan. The occasional sale, sure. But a copy of Catan is still going to sell for $40+, even today. That's the business strategy Nintendo is tapping into. If a game is good - like really, really good - and it's repeatedly replayable, then why does the price need to be cut soon after launch? Why can't people come along and discover it years later? Why does it need to be priced like it's a quickly depreciating asset - like a movie instead of a board game?

And that is the ultimately where the Nintendo Tax as we know it comes from. Make a game good enough, make a game gamey-enough, and don't devalue it by replacing it 3 years down the line - and it's something people will want to buy even years later.

Though this is a relatively recent phenomena. It's only after we hit the PS360U generation of hardware that systems had enough processing power and memory for games to not be constrained and do whatever they want. And that games stopped being obviously dated in terms of visual when compared to the previous generation. It's no coincidence that this was the last generation where Nintendo offered their Nintendo Selects line of discounted games.

Comment Re:Nope, I was wrong (Score 1) 80

Still wondering about those upload speeds, though.

It's kind of a complex question. It depends on where you are and what plan you currently have.

If you're in a mid-split area (where Comcast is using a larger range of frequencies for upload traffic) and had a plan to take advantage of it - which it sounds like you are - then the new plans actually regress on upload speeds. The old ~1Gbps and ~2Gbps plans had 300Mbps nominal uploads (closer to 360Mbps due to overprovisioning), while all other plans were 150Mbps nominal. The new plans drop this down to 100Mbps nominal for everything except the new ~2Gbps plan, which gets 250Mbps nominal.

Unfortunately, you're facing an either/or proposition. Comcast won't remove the data cap for existing plans, you have to transition to a new plan. But if you do that, then you'll get the new, lower upload speeds. With that said, Comcast isn't forcing anyone to upgrade, so current customers can stay on their legacy plans indefinitely.

Comment Re:It's even funnier in Russia (Score 1) 77

quietly request the READ_GSERVICES permission. This lets them grab your Google Services Framework ID, a persistent device ID that survives app reinstalls and SIM swaps. Translation: perfect for long-term tracking.

Given how critical that permission is, how are they even able to request it quietly? I would think Android would be screaming at the top of its lungs if that permission were requested.

Comment Re:Sad (Score 1) 28

> it's been neither "stable" nor "reliable."

I was going to say the same thing. CenturyLink/Quantum's fiber service has been spotty pretty much since the beginning. Which tracks, since their DSL service wasn't much better.

AT&T may find new and interesting ways to screw things up. But Quantum residential customers have already been getting the short end of the stick for reliability.

Comment Star Trek Predicted It (Score 1) 124

This whole exchange has me thinking of a filler bit from a DS9 episode.

JACK: The fact is that the universe is going to stop expanding and it is going to collapse in on itself. We've got to do something before it's too late.
PATRICK: How much time do we have left?
JACK: Sixty trillion years, seventy at the most.
JACK: There's too much matter. The universe is too heavy for its own good.
LAUREN: You need to lighten the load.
JACK: Yes, yes, yes, exactly. We have to find some way to decrease the mass.
SARINA: Of the entire universe?
JACK: That's the whole point.

Apparently, we're just going to have to change the cosmological constant...

Comment Re:Unsurprising (Score 1) 35

Polygon had seen better days, that's for sure. But in their early days the site was very, very good.

More than anything else, I feel like the site lost its focus somewhere in the last half-decade. The original focus of the site is all in the name: polygons - as in video games. But Vox slowly morphed it into a general pop culture website. These days it's a mix of video games, movies, TV shows, board games, books, etc.

Those are all fine things in and of themselves. But at best they dilute the brand. And at worst they're taking the place of video game content, to the point where if you're after actual gaming news you're going to want to go elsewhere, because Polygon didn't have the editorial bandwidth to cover it.

So it has been a long time coming, in some respects. Unfortunately, the people who really pay the price are the writers, who are now out of a job.

Comment Re: Problem 1 for the "Open Source Is Better" move (Score 2) 56

CodeWeavers is one of the few companies that I believe really do intend to keep their word - and have the means to do it.

The company has been shipping CrossOver Mac for almost 20 years now - basically since Macs transitioned from PPC to x86. They've rejiggered their software lineup a couple of times, essentially consolidating a few different products (Games, Office, Standard) into a single SKU, but they've always provided a continuity of features and an upgrade path. Put another way, they've been offering the same continually-updated CrossOver product for over two decades now.

Which, since it's essentially the commercial release of Wine, that makes sense. Their whole business model is constantly developing improvements to Wine, and then bundling that up into a commercial-grade software package that comes with official support. So their business model is stable (so long as Windows remains important), as well as the need to continue updating the software.

Given how intertwined CodeWeavers is with Wine, it would be a disaster if they did renege on lifetime updates for anyone who has paid for them. The corollary to that being that if it were to happen, then something very bad must have already happened to the broader Wine ecosystem, as this is how they primarilly fund the whole project.

Comment Re:My primary bank is a credit union... (Score 1) 18

Similar but reversed. My credit unions aren't part of Zelle, but some people don't use or won't use Venmo or Paypal FF. This removes one of the few free ways to transfer funds.

Ditto. This change means I won't be able to pay Zelle users. There are other services, so it's not the end of the world, but it makes Zelle all but impossible for me to use.

Comment Well That Sucks (Score 1) 24

I remember when the Beeb was still experimenting with various forms of radio streaming. They were one of the first groups to try out OGG Vorbis, and even though they didn't stick with it, their R&D efforts contributed a lot to the development and success of Vorbis overall.

More importantly, I didn't think there would be a day where you wouldn't be able to stream BBC Radio online. Even 25 years later, I still enjoy poking the Radio 1 stream now and then just to see what weird and hip stuff they're running overnight. It's still an insightful look into what's going on nearly half-way around the world.

So that sucks.

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