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Comment Re:I run Debian and i3 / Sway (Score 2) 113

I mostly run application fullscreen and switch between them. The only exception is when I'm comparing the content of two windows (in which case I tile horizontally or vertically) and file selection (floating).

When an application uses the entire screen without the window decorations needed in a regular window manager, a screen's limited real estate is in fact better used in a tiled window manager.

Comment I run Debian and i3 / Sway (Score 4, Interesting) 113

on all my machines. Once you get past the tiled window manager paradigm - if you've never used one before - you realize how fast and seamless it is, and it truly is the least common denominator in terms of memory usage.

I left Mint (which is really a Ubuntu derivative) years ago, and now i3 / Sway let I have the same unified desktop on all my machines, fast or slow, new or old, and they all feel perfectly usable.

I highly recommend spending the time to create a i3 or Sway config file. It's well worth the effort and it's a one-off.

And if you just want to try i3 or Sway on your existing distro, install it and simply change the Window manager for your user in the display manager: it lives totally independently of whatever your currently use, so it's risk-free.

Comment Re:If it's the lowest salary you'll accept (Score 1) 91

And here comes the pedants.

Since there was an executive order issued in 2014 to the NLRB forbidding retaliation for discussing your salary, kinda implies that maybe there was some forbidding going on, no (I distinctly remember the whining)?

And why would employers demand that?

It's market manipulation that distinctly changes what your job is worth.

Comment Re:If it's the lowest salary you'll accept (Score 1) 91

Fair, but there is also the asymmetry of forbidding employees from discussing their salaries or delving into the business' financials.

If it is labor for hire, then an efficient market demands every player access to data to determine price.

If not, the market must account for this asymmetry through regulation and law, and watch business whine like babies when the shoe is on the other foot.

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 61

Oh, that's pretty neat. Microsoft is definitely the right level to address this at - they already have permission to enumerate the HW, own the hardware and software infra to tackle this, enjoy economy of scale other players are not privvy too, and can deliver a solution in a vendor agnostic way. Thanks for the heads up. It's the right thing to happen.

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 61

Of course there are. Tragedy of the commons. My point is that no single entity is likely to absorb the costs unless they're already enjoying economy of scale advantages and there are business experience/optic benefits to doing so. The poster above you pointed out that Microsoft seems to be addressing this, which makes a lot more sense to me than doing it at the 3d HW vendor level.

Comment Re:BitTorrent (Score 1) 61

Sure, but many people would opt in, especially if you explained that they would benefit.

Maybe. Maybe not. Before committing to developing such a thing, you'd have to at least do some research and analysis to find out if that's true and how the likely opt in/out ratios would impact the business case. Remember, this is hosting content in a daemon on your machine .. I think that'd a non-starter for a lot of people, despite the upside of shorter shader updates. (I'm not super up on what the US ISP market/landscape is like these days, but are not data caps still a thing on many plans there? I get the sense that hosting off a home line is not only a performance concern but a concern with actual possible financial ramifications.)

It can't be only when the game is open - this is when gamers are most sensitive to their computers doing other work, and the available of such a network would be far more limited.

Comment Re:BitTorrent (Score 1) 61

Also a torrent like network would be absolute loaded with cache misses. You need to fetch a shader from somebody who has the exact same hardware/drive/game version combination as you do, and they need to have opted in. I highly suspect the majority case for many would be to cache miss and end up compiling locally.

Comment Re:BitTorrent (Score 1) 61

Asking people to host and serve a non-trivial amount of content to other players is a non-starter. (The size of compiling all the shaders for CoD can range from a couple gigs to 10 gigs.) Opting in to a torrent-like network would have to be opt in - many people would just opt out (justifiably or not) minimizing the point of such a network.

You can probably assume that if you've thought of something, they've thought of it too. They simply have constraints and considerations - both technical and business oriented - you don't need or want to account for.

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 61

It's worth noting that many game studios/engines do support shared shader caches in their local studio pipelines, but the hardware config spread is much more limited, and the costs for lost productivity waiting for shaders is far greater than hosting a shader cache on premises.

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