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Comment Re:the more prevalent it remains, the bigger the r (Score 1) 319

You are the most ignorant I've seen in quite some time. http://upload.wikimedia.org/wikipedia/commons/7/74/Timeline_of_web_browsers.svg

Actually, while you are technically correct. When I look at that chart, from late 2001 (IE6 release) to late 2004(FF 1.0 release) IE6, Netscape and Opera really do look like the only well known choices for windows users. I suspect that the GP was specifically excluding Opera with the 'free browser' comment, and Netscape was really in a bad way around that time (which is why we've got firefox today). I'm not familiar with all the browsers in that time-frame, but many are not for windows, and it seems likely that those that were were no better than IE6. It looks to me like the spirit of the GPs argument is valid.

Image

Music By Natural Selection 164

maccallr writes "The DarwinTunes experiment needs you! Using an evolutionary algorithm and the ears of you the general public, we've been evolving a four bar loop that started out as pretty dismal primordial auditory soup and now after >27k ratings and 200 generations is sounding pretty good. Given that the only ingredients are sine waves, we're impressed. We got some coverage in the New Scientist CultureLab blog but now things have gone quiet and we'd really appreciate some Slashdotter idle time. We recently upped the maximum 'genome size' and we think that the music is already benefiting from the change."
Games

The Struggle For Private Game Servers 125

A story at the BBC takes a look at the use of private game servers for games that tend not to allow them. While most gamers are happy to let companies like Blizzard and NCSoft administer the servers that host their MMORPGs, others want different rules, a cheaper way to play, or the technical challenge of setting up their own. A South African player called Hendrick put up his own WoW server because the game "wasn't available in the country at the time." A 21-year-old Swede created a server called Epilogue, which "had strict codes of conduct and rules, as well as a high degree of customized content (such as new currency, methods of earning experience, the ability to construct buildings and hire non-player characters, plus 'permanent' player death) unavailable in the retail version of the game." The game companies make an effort to quash these servers when they can, though it's frequently more trouble that it's worth. An NCSoft representative referenced the "growing menace" of IP theft, and a Blizzard spokesperson said,"We also have a responsibility to our players to ensure the integrity and reliability of their World of Warcraft gaming experience and that responsibility compels us to protect our rights."

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