Comment Re:Why is this in 'Games'? (Score 1) 310
Aaah good old POKE loops and DATA statements. I wrote my first proper machine code routine using those, a message scroller and worked out the relative jump offsets (and updated them as I edited the code) using that method. Having spent hours on it and meticulously checking every jump, it ran first time with no bugs (crashing the speccy and needing to reload it all made it worth being meticulous about checking things - quicker to spend 5 mins checking than to have to reset and reload your last save from tape and apply any recent edits again).
Then I got an assembler, and then a Plus D (great little disk drive interface), then UniDOS for it and started hacking it a bit... I wrote a few cool routines for demoscene demos, and a rather fast little .wav file player using the stack (47kHz 4-bit sample player).. Been about 7yrs since I wrote anything proper on it though.
Then I got an assembler, and then a Plus D (great little disk drive interface), then UniDOS for it and started hacking it a bit... I wrote a few cool routines for demoscene demos, and a rather fast little