Comment Popcorn time! (Score 1) 45
Just here to read all the "buh Elon bad again" comments.
Just here to read all the "buh Elon bad again" comments.
Meanwhile Tesla's Robotaxis are live in Austin right now with a handful of cameras, no LIDARs, and no RADARs, and working great.
Didn't that just start yesterday? If so, how can you already claim it's "working great"?
Also, I gotta ask... Any school busses on those taxi routes?
As opposed to VW, which didn't even start yet? LOL.
Oh man, you triggered the anti-Tesla crowd. Five radars and *9* lidars emitting all along the bus route? If all the cars on the road would be autonomous, the pedestrians on the side of the road surely won't dare look at the cars anymore.
Why would go on and lie? I don't do that about anyone, in general.
Hah, you are brave for daring to contradict the leftist ideology here on slashdot. To think I was actually agreeing with their viewpoints, many many years ago
And yes, you've been voted down to troll, again just because you don't follow the party line. It's clear what kind of "free speech" the article is referring to.
You talk about Hamas, right? And Hezbollah. I totally agree, people should refuse being recruited to support those.
No, this I don't agree with. But I still think that political activism at work is bad.
Want to do activism, go do activism on your free time.
Adaptive triggers are a completely different and separate thing from haptic feedback, and a Sony exclusive stupid "feature". It adds absolutely no immersion or any value. I would rather manually adjust the tension in the triggers to be a good default all the time for everything.
It is up to the game developers to program in these Sony native functions on their PC ports. The whole framework has to be included by the devs. Steam can't help you here because if the game doesn't include the framework, there is no way for Steam to know how to adjust the triggers appropriately for said game.
That said, there apparently there are many games that have shipped with the whole Sony framework.
OK, finally we have a reasonable conversation, modulo you repeating "stupid".
I think you misunderstand the effect of adaptive triggers. It's not about having a different tension. It's about having dynamic, non-linear tension depending on the exact situation in game. You should really try it once, it's different than simply a static tension curve.
And we're back at the original conversation, you claiming _everything_ Sony does is shit, and I'm trying to say that some things they do are actually better than what you have on other platforms. *Some*, a few, not all. But, having a reasonable discussion seems too difficult nowadays.
I was talking about compatibility and whether Steam games can support the *haptic* feedback of the Dual Edge.
They can. If they wanted to. Currently, you'll get basic haptic feedback, but not whatever counts as "virtualized DualShock emulation" - which just sounds stupid anyway.
Sounds stupid? Man, are you a child? Do you have actually no arguments, just know how to swear? "Sound stupid" is no datapoint.
Are you this bitter because you can't afford to even try a PS5?
Oh yeah, there is your other problem. Sony's controllers are fucking garbage. I use Xbox controllers, which gets full Windows and Steam support for all functions.
Maybe you don't know how to use controllers? I have no problem playing games with DualSense.
do games on Windows support haptic feedback
I got you. Yes. It does. At least for superior xbox controllers. PS controllers are ass and always have been all the way back to PS1.
Uh, which XBox controllers are those that support adaptive triggers? Tell me, please, the internet claims that there are no such things. Just give me the model name that has the same haptic/adaptive triggers that DualSense does.
My point remains that Sony console fanboys have weirdest tiny quirks they claim their favorite thing does better. Tiny and irrelevant 3D positional audio config was a few days ago. Same thing for force feedback today. It will probably be how pretty the console looks in your living room tomorrow. That never changes.
Just like it never changes that all these tiny "improvements" are there to convince fanboys that they're still cool and widely marketed as such. And then said fanboys are confused as you are now when people point and laugh at you when you repeat the promotional material of the corporation you are a fan of.
I never claimed Sony is better at X. I only said that Sony's controllers work easier on the PS, and from that you somehow claimed I'm a Sony fan.
And regarding confusion - are you actually mistaking haptic feedback with force feedback? Of course force feedback exists for 30 years, but I was talking about compatibility and whether Steam games can support the *haptic* feedback of the Dual Edge.
Take it easy with your high horse attitude, and you might learn new things in life.
Why would anyone support's Sony specific system that isn't used anywhere outside Sony's console world? You instead support the one that is properly documented and supported that does the exact same thing. That is present in pretty much every game engine out there, including ones that run almost all Platstation games.
You're like that brainlet in the other thread about Sony who was waxing poetical about purportedly superior Sony sound system in Playstation. Meanwhile basically everyone had the 3d audio engines made for Windows as it was Vista that originally made the sound generation fully software, and Windows games can run pretty much any directional sound setup as long as they follow the correct API standards. That are notably default in things like Unreal and Unity.
Before that you needed hardware support, which was still vastly superior in PC world compared to consoles. How would I know? I ran a proper 5.1 calibrated directional sound system since 2003. Because I used to like shooters, and being able to shoot someone based on direction of his steps is one of the key things to know how to do. All the Sony soundbar "directional sound" crap are hilariously bad in comparison. Better than stereo, and absolute trash fire compared to a proper 5.1 setup. Except when you do configure a proper 5.1 on it, in which case its pretty much the same thing as on Windows.
I don't understand why the heck you went on a tangent about freaking audio.
I asked you - do games on Windows support haptic feedback, and instead you started a rant about how your audio 5.1 is better than whatever. I don't have any idea what you're talking about, because I do all my gaming with headphones, which are anyway better for directional audio.
Again - my point was that the playstation works simpler and better for normal people, not ones that want to tune their controllers response curves. And your argument why windows games don't support all controller features are because Sony proprietary?
Tell me how many of the games support proper haptic feedback for DualSense controller (and not xbox-style controllers). Or, if all do, tell me why by default it doesn't work out of the box on Steam. I must be doing something wrong.
To the landlord belongs the doorknobs.