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Comment Re:Sure that's enough? (Score 1) 65

Meanwhile Tesla's Robotaxis are live in Austin right now with a handful of cameras, no LIDARs, and no RADARs, and working great.

Didn't that just start yesterday? If so, how can you already claim it's "working great"?

Also, I gotta ask... Any school busses on those taxi routes?

As opposed to VW, which didn't even start yet? LOL.

Comment Re:Wait, aren't they trying to get rid of censorsh (Score -1, Troll) 170

Hah, you are brave for daring to contradict the leftist ideology here on slashdot. To think I was actually agreeing with their viewpoints, many many years ago

And yes, you've been voted down to troll, again just because you don't follow the party line. It's clear what kind of "free speech" the article is referring to.

Comment Re:And (Score 1) 55

Adaptive triggers are a completely different and separate thing from haptic feedback, and a Sony exclusive stupid "feature". It adds absolutely no immersion or any value. I would rather manually adjust the tension in the triggers to be a good default all the time for everything.

It is up to the game developers to program in these Sony native functions on their PC ports. The whole framework has to be included by the devs. Steam can't help you here because if the game doesn't include the framework, there is no way for Steam to know how to adjust the triggers appropriately for said game.

That said, there apparently there are many games that have shipped with the whole Sony framework.

https://www.pcgamingwiki.com/w...

OK, finally we have a reasonable conversation, modulo you repeating "stupid".

I think you misunderstand the effect of adaptive triggers. It's not about having a different tension. It's about having dynamic, non-linear tension depending on the exact situation in game. You should really try it once, it's different than simply a static tension curve.

And we're back at the original conversation, you claiming _everything_ Sony does is shit, and I'm trying to say that some things they do are actually better than what you have on other platforms. *Some*, a few, not all. But, having a reasonable discussion seems too difficult nowadays.

Comment Re:And (Score 1) 55

I was talking about compatibility and whether Steam games can support the *haptic* feedback of the Dual Edge.

They can. If they wanted to. Currently, you'll get basic haptic feedback, but not whatever counts as "virtualized DualShock emulation" - which just sounds stupid anyway.

Sounds stupid? Man, are you a child? Do you have actually no arguments, just know how to swear? "Sound stupid" is no datapoint.

Are you this bitter because you can't afford to even try a PS5?

Comment Re:And (Score 1) 55

Oh yeah, there is your other problem. Sony's controllers are fucking garbage. I use Xbox controllers, which gets full Windows and Steam support for all functions.

Maybe you don't know how to use controllers? I have no problem playing games with DualSense.

Comment Re:And (Score 1) 55

do games on Windows support haptic feedback

I got you. Yes. It does. At least for superior xbox controllers. PS controllers are ass and always have been all the way back to PS1.

Uh, which XBox controllers are those that support adaptive triggers? Tell me, please, the internet claims that there are no such things. Just give me the model name that has the same haptic/adaptive triggers that DualSense does.

Comment Re:And (Score 1) 55

My point remains that Sony console fanboys have weirdest tiny quirks they claim their favorite thing does better. Tiny and irrelevant 3D positional audio config was a few days ago. Same thing for force feedback today. It will probably be how pretty the console looks in your living room tomorrow. That never changes.

Just like it never changes that all these tiny "improvements" are there to convince fanboys that they're still cool and widely marketed as such. And then said fanboys are confused as you are now when people point and laugh at you when you repeat the promotional material of the corporation you are a fan of.

I never claimed Sony is better at X. I only said that Sony's controllers work easier on the PS, and from that you somehow claimed I'm a Sony fan.

And regarding confusion - are you actually mistaking haptic feedback with force feedback? Of course force feedback exists for 30 years, but I was talking about compatibility and whether Steam games can support the *haptic* feedback of the Dual Edge.

Take it easy with your high horse attitude, and you might learn new things in life.

Comment Re:And (Score 1) 55

Why would anyone support's Sony specific system that isn't used anywhere outside Sony's console world? You instead support the one that is properly documented and supported that does the exact same thing. That is present in pretty much every game engine out there, including ones that run almost all Platstation games.

You're like that brainlet in the other thread about Sony who was waxing poetical about purportedly superior Sony sound system in Playstation. Meanwhile basically everyone had the 3d audio engines made for Windows as it was Vista that originally made the sound generation fully software, and Windows games can run pretty much any directional sound setup as long as they follow the correct API standards. That are notably default in things like Unreal and Unity.

Before that you needed hardware support, which was still vastly superior in PC world compared to consoles. How would I know? I ran a proper 5.1 calibrated directional sound system since 2003. Because I used to like shooters, and being able to shoot someone based on direction of his steps is one of the key things to know how to do. All the Sony soundbar "directional sound" crap are hilariously bad in comparison. Better than stereo, and absolute trash fire compared to a proper 5.1 setup. Except when you do configure a proper 5.1 on it, in which case its pretty much the same thing as on Windows.

I don't understand why the heck you went on a tangent about freaking audio.

I asked you - do games on Windows support haptic feedback, and instead you started a rant about how your audio 5.1 is better than whatever. I don't have any idea what you're talking about, because I do all my gaming with headphones, which are anyway better for directional audio.

Again - my point was that the playstation works simpler and better for normal people, not ones that want to tune their controllers response curves. And your argument why windows games don't support all controller features are because Sony proprietary?

Comment Re:And (Score 1) 55

Tell me how many of the games support proper haptic feedback for DualSense controller (and not xbox-style controllers). Or, if all do, tell me why by default it doesn't work out of the box on Steam. I must be doing something wrong.

Comment Re:And (Score 1) 55

Bitter much?

To be bitter, I'd have to purchase, or want to purchase, anything branded by Sony. I haven't purchased Sony hardware since the Discman, because that was the last decent product they made.

for some types of games

Yeah, and for those games, I just plug in a controller. Tada. Same experience (or better) and I don't have to deal with Playstation's horrible UI and annoying sounds it makes. If they aren't exclusive to the console, the console provides absolutely no benefits.

Ah, so you have no actual experience with anything recent.

If you think the controllers on Windows work as well as on the PS5, you're sorely mistaken. And I speak from experience, unlike you.

Imagine being THIS out of touch with the actual reality of PC gaming. The controllers on Windows work WAY BETTER and this is coming frrom somebody who owns both PS5 and Switch. My selection of controllers on PC is like 3x that of the selection of console-compatible ones and I can tune like 3-4x the amount of gamepad settings on PC. Even the Dualsense Edge tuning options arer a laughing stock in comparison.

Huh, so you have to tune your controllers to work well? That doesn't seem like an improvement. And why do you need 3x the controllers?

My point is that I've seen very few games on Steam that offer full support for DualSense, with haptic feedback. Just the controller, it works, with half the games showing Xbox-style hints (A/B/X/Y) instead of PS hints. On the PS5, it just works, out of the box.

So yes, for many games I prefer the PS5, and it "just works" - I don't have time to tinker - as opposed to the earlier poster who thinks PS5 is just junk.

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