Forgot your password?
typodupeerror

Comment Re:So I Log Onto Warcraft ... (Score 1) 52

I failed to mention when I posted my self-promoting item that I was looking for feedback to my argument -- and I sure got it! But I'm not just interested in whether "avatar-based marketing" is a force for good or evil. I'm also interested in whether it even makes sense! // So, while I laughed out loud at your clever tirade, I'm more interested in your thoughts concerning a) whether companies can successfully (and they won't be successful if they generate more ill will than good) use the idea of avatar-based marketing, and b) whether they need to approach the market somewhat differently because their immediate targets are users' avatars. // What do you think? Would YOU accept in-game marketing if that lowered the cost of the game -- or even made it free to play? (That's the price we paid -- and a high one it's been -- to get access to free network television programming.) Are there situations, even in a fantasy game, where advertising could enhance the game experience? Are there, as I mentioned in my article (you should read it), situations where you could market to a game's avatars when they return with their users, tucked away in the users' psyches, to the real world? There's a lot to be said about why the idea of in-game advertising is evil. There's a lot more interesting stuff to say about whether it would even work! Thanks!!

Slashdot Top Deals

An adequate bootstrap is a contradiction in terms.

Working...