Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror

Submission Summary: 0 pending, 4 declined, 3 accepted (7 total, 42.86% accepted)

Submission + - Godot Engine Reaches 1.0, Releases First Stable (godotengine.org)

goruka writes: Godot, the most advanced open source (MIT licensed) game engine, that was open-sourced back in February, has reached 1.0 (stable).
It sports an impressive amount of features, and it's the only game engine with visual tools (code editor, scripting, debugger, 3D engine, 2D engine, physics, multi-platform deploy, etc) on a scale comparable to commercial offerings. As a plus, the user interface runs natively on Linux. Godot has amassed a healthy user community (through forum, Facebook and IRC) since it went public, and was used to publish commercial games in the Latin American and European markets such as "Ultimo Carnaval" with publisher Square Enix, or "The Mystery Team" by Sony Computer Entertainment Europe.

Submission + - Godot Game Engine Released Under MIT License (godotengine.org) 1

goruka writes: Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can deploy to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn. Godot was born as an in-house engine, and was used to publish several work-for-hire commercial titles.

With more than half a million lines of code, Godot is one of the most complex Open Source game engines at the moment, and one of the largest commitments to open source software in recent years. It allows developers to make games under Linux (and other unix variants), Windows and OSX.

Submission + - Providing a closed source license upon request?

goruka writes: As a citizen of the open source community, I have written several applications and libraries and released under the BSD license. Because of my license choice, I often run into the situation where a company wants to write software for a closed platform using my code or libraries. Even though there should be no restrictions on usage, companies very often request a different license citing as a valid reason that the creator of such platform has special terms forbidding "open source software" in the contracts forced upon the developer. So my question is, has anyone else run into this situation, and are there examples of such licenses that I can provide? (Please keep in mind that I'm not a US resident and i don't have access or resources to afford a lawyer there)

Slashdot Top Deals

If it's worth hacking on well, it's worth hacking on for money.

Working...