Comment Re:My suggestions for two alternate exhibits (Score 1) 65
Actually those issues are addressed in the simulation. There is a HUD that has a health, happiness, and power meter. You start my destroying a mountain for the coal, and once you see the effect then power goes up, but health and happiness go down. So then you are prompted to conserve electricity by basically turning off everything in the town. By doing that healthy goes up, power is kinda neutral, and happiness remains down. Obviously, living without power isn't possible so you are prompted to explore and assemble alternate energy sources. Once you have them up and running things balance out.
Obviously this is slightly oversimplified, but it gives educators and even individual visitors an opportunity to take a closer look at these issues first hand and hopefully it will facilitate some discussions and possibly even change.