Comment Games as a teaching tool (Score 1) 343
I once used Civilization (3, perhaps?) as a supplement to teach sixth graders about the rise of civilizations. After talking a bit about how geography affected human development, just as tile placement affects what path you might take in the game, we came across an unprotected worker from another civilization in a square adjacent to our exploring warrior. To the question "Should be attack that worker or not? They're defenseless, and we have big clubs", several of the more vocal boys shouted "kill them!" All it took was a moment for me as the teacher to say, "Are you really willing to slaughter a person so easily? You're taking a human life. Are you really prepared to kill somebody's mother, father, or child?" Just thinking about what it represented for a second was enough to get a unanimous decision from the class to spare the worker's life, and several kids even offered help him with the farm he was building. I thought it was awesome.
Teachable moments are everywhere, and all it takes is somebody paying attention to make an "empathy-hindering" moment an empathy-teaching moment.