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Newsweek Easter Egg Reports Zombie Invasion 93

danielkennedy74 writes "Newsweek.com becomes the latest in a long list of sites that will reveal an Easter egg if you enter the Konami code correctly (up, up, down, down, left, right, left, right, b, a, enter). This is a cheat code that appeared in many of Konami's video games, starting around 1986 — my favorite places to use it were Contra and Life Force, 30 lives FTW. The Easter egg was probably included by a developer unbeknownst to the Newsweek powers that be. It's reminiscent of an incident that happened at ESPN last year, involving unicorns."
Security

Submission + - Newsweek Reports Zombie Invasion (praetorianprefect.com)

danielkennedy74 writes: Newsweek.com becomes the latest in a long list of sites that will reveal an Easter egg if you enter the Konami Code (, , , , , , , , B, A, enter) correctly. The Konami Code is a cheat code that appeared in many of Konami’s video games, starting in around 1986 (my favorite places to use it were Contra and Life Force, 30 lives FTW). Ostensibly this is probably something that was included by a developer unbeknownst to the powers that be at Newsweek, similar to an incident that happened at ESPN involving unicorns last year.
The Military

Soviets Built a Doomsday Machine; It's Still Alive 638

An anonymous reader points out a story in Wired introducing us to the Doomsday Machine built by the Soviet Union in the 1980s — and that remains active to this day. It was called "Perimeter." The article explains why the device was built, and why the Soviets considered it to be something that kept the peace, even though they never told the US about it. "[Reagan's] strategy worked. Moscow soon believed the new US leadership really was ready to fight a nuclear war. But the Soviets also became convinced that the US was now willing to start a nuclear war. ... A few months later, Reagan... announced that the US was going to develop a shield of lasers and nuclear weapons in space to defend against Soviet warheads. ... To Moscow it was the Death Star — and it confirmed that the US was planning an attack. ... By guaranteeing that Moscow could hit back, Perimeter was actually designed to keep an overeager Soviet military or civilian leader from launching prematurely during a crisis. The point, [an informant] says, was 'to cool down all these hotheads and extremists. No matter what was going to happen, there still would be revenge. Those who attack us will be punished.'"

Comment Re:Abundance (Score 1) 1085

What it means is they'd have to focus on the thing they have that can't be copied: their skill and talent. In other words, their labor.

But who's going to pay someone to create a product they can't sell? I think reducing this to case a abundancy/scarcity might be oversimplifying the issue.

We might need a novel system of middlemen to pick the wheat from the chaff, or a new payment model to allow millions of individual gamers to fund development rather than a handful of investors, but there's no reason to think selling copies is the only way to make money.

Doesn't the current system already fund this development?

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