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Comment Re:We will see (Score 2) 74

and they are not yet charging for the "tokens" what they need to charge to become profitable

We recently got access to Claude Enterprise and found how expensive it is. We were given $45 a month of budget. Everyone in the team blew through that in 2 days. And considering this is still being "subsidized" I honestly don't see what's the future for "AI Coding".

Comment Re:Accounting oddly is resilient (Score 4, Insightful) 74

As to HR, a critical function of HR is resolving conflicts.

No it's not? HR's only role is to protect the company from their employees.

HR is not your friend. Raise any concerns with HR and you will be flagged as problematic. They are not there to resolve conflicts. They're there to AVOID conflicts. And the best way to avoid conflict is not having "conflictive" people in the first place.

HR does not work in your interest. HR works in the interest of the company.

HR is there to document your mistakes so the company can fire you cleanly. That's HR's main function.

Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

Comment Re:MongoDB (Score 1) 62

well, at my current job they use NoSQL, in this case it's DynamoDB and it's been frustrating at times. So I asked the question: why are we dealing with these problems day in, day out, if the problems we're trying to solve have been solved half a century ago with SQL?

The answer is cost. The way we access data may be convenient to do with SQL, but it's also expensive. We have big (not webscale but large) volumes of data coming in every day. Having this on SQL would cost us tens of thousands a month. Keeping it in DynamoDB costs us a few hundred. And it's stupidly fast - if we wanted to get that kind of performance from SQL we'd have to pay for a supercharged overprovisioned server.

And honestly it's been fun. It's turned "boring business software development" back into more of an engineering problem.

Comment Re: A problem with GenAI... (Score 1) 62

I see the problem as a more "get off my lawn" types here. They have fully adopted "vibe coding" as "anything made with AI assistance" as much as older people call anyone younger than them "millennials".

There's a big difference between an experienced programmer providing the AI with clear, concise prompts and guidance; than having someone with zero knowledge trying to build an entire app from scratch.

One is "augmented capabilities", the other is vibe coding. But the haters here just refuse ANY sort of AI involvement.

Comment Re:Cartel (Score 1) 70

I refuse to believe the claim that "this would require billions of dollars and at least five years to get a factory operational."

There is clearly enormous amounts of money circulating in the industry right now. If a company like Nvidia genuinely wanted to manufacture its own memory, it absolutely could. Even with initially poor yields, the economics could still work. A 50% yield rate is far less concerning when RAM prices have increased by 200%, especially for a company purchasing memory in massive volumes alongside its hardware partners.

From my perspective, this looks less like an unavoidable technical limitation and more like market consolidation and price coordination. Companies have become comfortable charging substantial premiums for RAM, and the current situation provides a convenient justification for it.

Comment Re:Most requested feature...that you removed (Score 1) 98

they also remove drag-hover-drop . it's so infuriating to have to organize your windows in a specific way to drag a file over to another window, OR use ctrl-c/ctrl-v

it was as easy as drag the icon to the next window "through the taskbar" which made the other window come front, and drop the icon.

i guess they removed that option since they started forcing taskbar grouping by default. a feature i remove from every windows and KDE machine I set up. I don't see any benefit in "grouping" or "compacting into an icon". if i wanted that behavior i'd just get a mac.

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