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Comment Re:Best controller ever: Gamecube controller (Score 1) 251

The 360 controller has come to be my favorite (though i have yet to touch the ps3 one), though I would prefer that they flatten the tops of the buttons a bit so they don't hurt my fingers during long play sessions where you might be aggressively pressing them. The dpad gets the job done too, though I do like the playstation style d pad a lot.

The 360 controller's dpad is awful - probably the worst I've ever used. Any 2D game (fighters especially) aren't playable with the default controller due to the dpad. I tried playing Street Fighter II Turbo HD Remix with the controller, and I just couldn't do it.

Comment Re:DLCs (Score 1) 71

I was really happy when I saw that there will be a box with all of the Fallout 3 content in it later this year. I've been meaning to pick up Fallout 3 for a while not, but just haven't gotten around to it. While I'll have to wait a bit longer, given that I'm essentially getting all of the DLC for free, that's a deal that I can't pass up.

Comment Re:front page news? (Score 2, Insightful) 28

The game's been out for about a month; online multiplayer is a complicated bit of code that has to have been in development for almost the entire length of the project.

Except the game shipped with online multiplayer - you can play through the game co-op with a partner, either locally or online. Surely that code could be reused for this mode - sure, you need to support 4 players instead of 2, but I can't see that being harder than writing the multiplayer code in the first place.

That said, even ignoring the fact of how this was announced, I still don't see the point. Playing deathmatch where you can't shoot and move at the same time sounds like a really, really bad idea.

Comment Re:On Resurrections (Score 1) 54

Except this isn't the resurrection of Sierra. Sierra was part of Vivendi, which is now part of Activision/Blizzard (since Vivendi previously owned Blizzard). As part of the merger, Activision/Blizzard didn't pick up the Ghostbusters game. It's Atari who know owns the rights to publish Ghostbusters.

I'm afraid that the Sierra brand is likely gone for good now - I doubt Activsion/Blizzard has any reason to bring it back at this point.

Comment Re:The same way they survived before? (Score 1) 331

They did, but only barely. I recall hearing that shortly before they acquired NEXT that the chief executives were shopping the company around, hoping to get bought out. However no one even wanted to buy them.

Apple of 1985 is very different from the Apple of 2008, however. I would say that Apple is much, much more popular now than it was then. While the Mac probably hasn't gained much marketshare since then, the popularity of the iPod and iPhone have given Apple a pretty solid foundation right now. In the short term, I don't see Apple having any problems, but the real question is if Apple's new leadership would be able to keep this track record going.

Comment Re:Hmm... 2008 (Score 1) 81

* As an outside chance (probably more likely for 2010), one of the major online-distribution retailers will try to impose a console-style mandatory feature set for games sold over the service, standardising control systems and adding features such as achivements.

Steam is actually close to doing this already. If you ignore the games that are repackaged for Steam (games like Bioshock, Fallout 3) but focus only on the made-for-Steam games, they all have achievements (well, those released after Achievements were added to steam around the release of The Orange Box), and you can press Shift+Tab to bring up the Community UI (Friends list, your profile, etc.). At least I've come to expect these features on a Steam game, and miss them when they aren't there.

Comment Re:Why bother? (Score 3, Informative) 351

Have you checked back to see if your extensions/scripts have been updated to work with FF3? I could see that being the case right around when it was released, but hopefully they should be updated by now (assuming that they are still actively developed).

There are a variety of themes that you can use to make FF less ugly - I don't like the default theme myself on Windows (the default Mac one is fine; I'm not sure about the default Linux theme). Personally, I like Qute when running on Windows (it was the default theme during the pre-1.0 days, if you were using FF back then). I'm sure there are other themes that make FF less ugly, as well.

Personally, on OS X at least, I've found FF3 to be much, much better than FF2. It's very stable, and uses a lot less memory. I only have about 5 extensions installed, but I haven't had any problems with it at all since its release (aside from some extension oddness, but that is hardly Mozilla's fault).

Comment Re:Next Console? (Score 1) 263

That's what I'm leaning towards doing, actually. My current PC is ~4.5 years old, and can play some games, but most have minimum requirements that are well above it.

The only downside to the PC approach (aside from waiting for some releases, as you said), is that you need to be very careful regarding DRM. :(

Comment Re:Next Console? (Score 1) 263

I'd agree with you, except for one small problem: DRM. Many PC games that are ports of console titles are so filled with limiting DRM that you can't install them without messing up your computer. Take Mirror's Edge (currently available for the 360 and PS3) - while I haven't heard an official announcement yet, I would be very surprised if it didn't include SecureROM since EA is publishing it. Even if they are "generous" and allow 5 installs (like with Red Alert 3) instead of 3 (like with Spore), you still can't uninstall SecureROM without reinstalling your operating system. That is not something that I want to support with my money.

I realize that developers and publishers need to do something to protect their games on the PC, but that's just going too far. While there is some DRM built into console titles, it is no where near as bad as with PC games.

Comment Re:Next Console? (Score 2, Insightful) 263

But graphics do matter, to some extent. How many games have been developed for the Xbox 360 and/or PS3, but not for the Wii (or maybe a PS2/watered down port was released on the Wii instead)? I only have a Wii (have thought about getting a 360 or PS3, but nothing more as of yet), and there have been quite a few games that I would like to play, but can't, since they haven't been ported to the Wii.

Don't get me wrong - Nintendo makes some great games given the capabilities of the Wii. They're just tying third party developers' hands in the process.

If Nintendo's next console doesn't have the same amount of horsepower as its competitors, then it's going to start losing the hardcore audience (more than they already are, at any rate). Maybe they only want to cater to casual gamers and make tons of money that way - that is their choice, after all. But they shouldn't expect the hardcore gamers to be excited about their hardware if they don't keep up with the times.

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