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Submission + - What types of primary machine spec setups do /. users use and why/for what? 1

An anonymous reader writes: The subject is explicit: Put up the specs of your main system (best one) so we can see what kinds of computers slashdot geeks use, how and why they set them up as well as for what main particular purpose(s): Post your hardware in CPU, Video, Memory, Disks (SSD/HDD), Exotic Controllers (RAID or Caching), CD/DVD burners etc. so we can all compare and perhaps learn a trick or two.

Submission + - Signs of ancient cells and proteins found in dinosaur fossils (sciencemag.org)

sciencehabit writes: The cupboards of the Natural History Museum in London hold spectacular dinosaur fossils, from 15-centimeter, serrated Tyrannosaurus rex teeth to a 4-meter-long hadrosaur tail. Now, researchers are reporting another spectacular find, buried in eight nondescript fossils from the same collection: what appear to be ancient red blood cells and fibers of ancient protein. Using new methods to peer deep inside fossils, the study in this week’s issue of Nature Communications backs up previous, controversial reports of such structures in dinosaur bones. It also suggests that soft tissue preservation may be more common than anyone had guessed.

Submission + - Stress Is Driving Developers from the Video Game Industry (dice.com)

Nerval's Lobster writes: For video game developers, life can be tough. The working hours are long, with vicious bursts of so-called “crunch time,” in which developers may pull consecutive all-nighters in order to finish a project—all without overtime pay. According to the International Game Developers Association (IGDA) Developer Satisfaction Survey (PDF), many developers aren’t enduring those work conditions for the money: Nearly 50 percent of respondents earned less than $50,000 annually. Faced with what many perceive as draconian working conditions, many developers are taking their skills and leaving video games for another technology sector. The hard and soft skills that go into producing video games—from knowledge of programming languages to aptitude for handling irate managers—will work just as well in many aspects of conventional software-building. Fortunately, leaving the video-game industry doesn’t have to be a permanent exile; many developers find themselves pulled back in at some point, out of simple passion for the craft.

Submission + - A Technical Look Inside TempleOS (codersnotes.com)

jones_supa writes: TempleOS has become somewhat of a legend in the operating system community. Its sole author, Terry A. Davis, is a special kind of person, who has a tendency to appear in various places with a burst of strange comments. Nevertheless, he has spent the past 12 years creating a new operating system from scratch, and has shipped a functional product. An article takes a constructive technical look at the internals of TempleOS: installation, shell, file explorer, hypertext system, custom HolyC programming language, and interaction with hardware. The OS ships with a suite of several tools and demos as well. To see the sheer amount of content that's been written here over the years, to see such effort expended on a labor of love, is wonderfully heart-warming. In many ways TempleOS seems similar to systems such as the Xerox Alto, Oberon, and Plan 9; an all-inclusive system that blurs the lines between programs and documents.

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