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Comment Re:Mathematically provably secure? (Score 1) 234

There are several "provably secure" computer systems. As in you can demonstrate they fulfil certain mathematical constraints and those constraints are absolute. Then you have to write the code and prove the code, then you have to hope the prover is correct and the hardwareis correct. Nothing is 100%.

As to the randomisation stuff - yes I've got examples, and we've hit the same thing in Linux with randomisation. You get cases where memory scribbles cause a problem only if the layout happens to be a specific variant (especially with stack randomisation). From "either it dies or it works" you get "1 in 10,000 times xyz app blows up". That does make debugging much much harder. Of course a good reply to that is "so improve the debugging tools".

Comment Re:It's not perfect, it can be made more difficult (Score 1) 450

background: I work in a large asian Bank.

No one person has a root password, domain admin password or any privledged password. Its all under dual control, meaning the actual password is split in two, one half held by the security team, the other half in a safe thats only opened when the right forms are presented.

Use the root password? if your the second half password holder, you can't check out the password, so no one knows the root password.

Comment can we talk about it now? (Score 5, Funny) 77

When the Matrix Online was first announced, back in June '03, a Slashdot story was posted. In the comment thread was posted the following:
no point talking about it because... (Score:1) by Omroth (673505) on Monday June 02, @08:29AM (#6094759) Mark my words, this game will *never* be released.
http://games.slashdot.org/comments.pl?sid=66215&ci d=6094759

Well, Omroth, I *did* mark your words.

You see, I have been a developer on the Matrix Online project since its onset. I'm not generally thin-skinned, particularly about what people post on Internet forums. But for some reason, your ignorant, casual dismissal of the nearly two years of work my teammates and I had already put into this project plus any and all of our future efforts, well, it just really stuck in my craw.

Now the game has released, got any more words of wisdom? Any more predictions to share, perhaps?

You know, I suppose I really ought to thank you. Whenever the project faced a setback or a delay, whenever the grueling work schedule seemed especially endless, whenever I could not find an elusive bug despite hour upon hour of searching - in short, whenever I felt like we could never get this big, complicated game out the door - I only had to think of your comment here. Any frustrations and hopelessness would fade away, and my level of motivation would surge.

So, I sincerely hope you pick up a copy of Matrix Online and check out what we've accomplished. Because in your own small, cynical way, *you* actually helped make it possible!

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