Comment Re:A watershed moment (Score 1) 61
Doom was amazing tech, way ahead of its time,
I think Wolfenstein 3D was really the groundbreaking tech. It introduced the entire 2.5D fast-paced shooter FPS. Doom was just a big refinement and flushing-out of those concepts that Wolf 3D introduced and proved.
Really, from a technological standpoint, I argue that Quake was the biggest leap, most ambitious and largest technological breakthroughs id software (IE John Carmack) achieved. It is a full 3D game engine, with advanced internal scripting and tons of other capabilities, that is a quantum leap above the 2.5D rendering of Doom. Truly it set the stage for all modern FPS games. The rendering pipelines and so on were entirely different from anything in Doom so it was a total creation of itself, and not an incremental improvement (like Doom was to Wolf 3D).
I ported both Wolf3D and Quake (and Quake 2) to Pocket PC back in the day, so I was intimately familiar with the code, especially the software rendering pipelines.