There are some smaller independent and mostly crowdfunded developers now that are at least claiming to try to cater to that style of play but so far there hasn't been much in that regard and at least one attempt, Pillars of Eternity, failed utterly in terms of the combat imo. It ended up playing more like Dragon Age: Origins or other modern Bioware games. Again, catering to what the majority of gamers like despite being funded by gamers like me who wanted something that played more like Icewind Dale or Baldurs Gate II.
Hmm, Pillars of Eternity is next on my list. I actually liked DA:O. I hadn't played a tactical combat RPG in years until that game. I'll eventually play DA:I once it gets to a bargain bin price.
I just picked up Divinity Original Sin in the Steam Summer Sale. This is my first Divinity game and it's very enjoyable so far. The graphics, art and sound are all excellent. There are some quirks I am getting used to and I'm still trying to learn/master the rule set as well. I like having "action points" that determine how far you can move, what type and how many abilities you can use in a given turn, etc. I've spent about 10 hours in game and have barely left the starting city/area. That said I'm taking things very slowly. It's worth a look if you haven't checked it out yet. I see it compared to Pillars of Eternity and Baldurs's Gate a lot. Definitely worth the $29.99 I picked it up for.