From the press release:
But they can have significant monetary value. Rare items from Counter-Strike alone have sold for thousands of dollars on third-party marketplaces, and the overall market for Counter-Strike skins has been estimated at more than $4 billion.
Nearly every user who opens a loot box receives an item worth far less than the price of the key. For example, a user who pays $2.71 to open a Counter-Strike weapons case will almost certainly receive a skin worth only a few cents — an item that could have been purchased directly for a fraction of the cost. But the remote chance of winning an item worth hundreds or thousands of dollars is what drives users to keep spending, just as with a slot machine or lottery ticket.
No loot box items have monetary value because the policy prohibits transacting digital items for real currency. One NEEDS to participate in an illicit market to turn an item into currency.
Why are you so upset about this?
I'm not "upset", per se. I just don't tolerate wrapping less popular causes in more popular causes. The goal of this lawsuit is to punish Valve for their part in crashing illicit market that I described. The "think of the children" call to action is to distract from this.
Do you feel that you are being threatened by this action?
Nope. I've never purchased a loot box and don't gamble. In fact, I despise the massive increase of easy gambling over the last 10 years. The only threat to me, as an elder gamer, is the potential momentum of the "think of the children" cause which was a **massive** detriment to gamers/gaming until relatively recently.
Why are you so quick to dismiss this as a personal fault of those affected by these "ADULT MEN"?
I'm drawing a very stark difference between the claimants-- the VAST majority of people who have gambled these funds away are adult men, not children. I find it shameful that they're using the exceedingly small proportion of related loot box purchases from children as a front-and-center cause. It's disingenuous at the very least and I personally find it downright shameful.
If they actually wanted to allege that "Children have been had access to gambling games and Valve should have been able to prevent that," that's fine. They would then need to show an approximate number of affected children, and approximate money expended, and most importantly, why it's unreasonable for the parents of said children to oversee their children's access and actions. The numbers would be comparably small.
But they're not doing that.
If they were honest about trying to stop **online gambling**, they would go after Draft Kings, Fan Duel, Fanatics, BetMGM, and on and on.
But they're not doing that.
This is not an anti-loot-box case. This is a case meant to compensate those involved in illicit markets for the massive and immediate devaluing of their digital items.