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Comment Re:Wont be suprised if the US goverment (Score 2) 182

"The only solution" is in fact, not the "only" solution.

The correct and LEGAL means for the police to gain access to the phone is to take it and seal it in a tamperproof container (aka electronic Faraday Evidence Bag), go to a court and ask for a warrant to search the contents.

We have established LAW and procedures for the state to gain access to the device. It is inconvenient ON PURPOSE. and serves as a checks and balance in legal proceedings.

Comment Re:it is destroying evidence like it or not (Score 3, Informative) 182

IF that is the case, seize the phone, get a Search Warrant.

The problem is, the state couldn't be bothered following ESTABLISHED law and procedures.

Simply accusing someone of some unspecified crime isn't a right the state has to just bypass Constitutional protections, namely the 4th and 5th Amendments.

Americans have rights, secured in our founding Constitution. I don't care what feelings one might have to the rest of the case. Rights exist, enshrined and we ought to defend them tirelessly forever.

Comment Re:If he is found guilty (Score 4, Insightful) 182

There is some established case law that says that one cannot be compelled to give up a Password, Pin or Pattern Unlock, as a violation of the 4th and 5th Amendment.

Those Amendments are key to a person's rights to be SECURE. Which is the key word here. He SECURED his rights, under duress, by refusing to comply.

THIS is separate from the police chasing him as a possible criminal for crimes I may or may not like.

Rights work by being the STARTING POINT, not an afterthought or worse, something the state can simply ignore in an attempt to prosecute people for potential criminal activity.

The state has legal remedies they ought to seek if they want access to secured personal property. We all know what that is. GET A WARRANT, which is almost always a rubber stamp (very easy bar to jump over). They couldn't even be bothered with that.

Everyone ought to understand, if we do not defend our rights, the state certainly won't.

Comment Re:HP INK only $39.99/GAL (Score 3, Informative) 54

I regret to inform you that you have woefully underestimated it. The actual retail rate offered to consumers is closer to $2200 US per gallon. Sources: internet-ink.com, cbc.ca. This $14 million fine is only worth like, seven thousand gallons, or less than 200 oil barrels of ink.

Comment Fingerprinting (Score 3, Interesting) 55

Its called fingerprinting, and it has been going on a very long time, using techniques that go back decades. This just makes it more persistent and spans attempts to obfuscate fingerprinting in easier ways.

If you want to avoid this, work from a non-persistent VM that is created and destroyed every online session, using no identifiable information (no-logins ever).

Security isn't convenient.

Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

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