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Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

Comment Corrections (Score 4, Informative) 19

Duke 3D's soundtrack was not exclusively the work of Bobby Prince; Lee Jackson, Apogee's go-to music guy, also did some of the tracks, including the title theme, Grabbag.

Prince used not only his MIDI skills but also his experience as a lawyer to ensure his 'inspired' derivatives were as close as legally possible to the originals. The relationship between individual tracks is often very clear and sometimes even hinted in the metadata of the source files.

Comment Re: Cue up (Score 1) 348

You realize there are a bunch of homes available for sale in all sorts of places for next to nothing. The problem isn't "housing", it is "housing where people want to live". Declining population in places like Italy have created housing collapse where nice houses aren't sold, and sit empty, and they'll pay you to move into one.

Comment Re:Yes (Score 1) 192

It isn't colonial, it is industrial. The current format of school is that of preparing for a factory workforce. We are post industrial, knowledge/AI/Whatever it will be called workforce.

Educators need to come to grip with getting EVERY child their MAX educational value we can. This means breaking the rows and columns of desks in a classroom, and getting kids their most valuable education they can get. This means some will do much better than others. Talent has gradations. Not everyone can be a Astro Physics expert.

Comment Re:Cue up (Score -1, Troll) 348

"fair" is subjective. What you think is "fair" isn't really fair. It is objectively unfair to use qualitative terms in discussion of policy.

What would be fair, is that Government live within the means we ALREADY tax out of the public. Cut Spending first. Then, when all cuts that can be made, are made, then MAYBE we can have a discussion on tax increases.

Its Not Your Money.

Envy isn't a virtue.

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