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Comment Re: Here's 7-11 for you (Score 2) 117

7-11 in the US and 7-11 in Canada are pretty different.

Here in Canada the stores are owned by 7-11 Canada. This helps with things like pensions, medical/dental/drug benefits. (Source: my wife works at the 7-11 across from my house).

In the US, all stores are independently owned.

And, to be honest, that story is more about Esso being a bunch of pricks and selling off their retail/convenience stores, not that 7-11 Canada purchased them.

Comment Re:I can haz? (Score 1) 237

You realize this article is about watching Netflix in a web browser... right?

I don't think many businesses allow their staff to sit back and watch video content all day.

People are free to choose whatever suits them best. Even at work in my opinion. My last two "jobs" I was allowed to install Linux on my workstation as I am more productive in an environment I am familiar with. I haven't used Windows since the early 2000's (XP). I've since moved on to running my own business, and I get along just fine still using Linux.

Comment Re: This could be good for the Linux gaming commun (Score 1) 170

Thank you for your further input.

I guess the TL;DR version is "because bu$ine$$" which is what I always assumed in the first place. I'm guessing very few (if any) managers or higher-ups even know that anything exists beyond Windows and OS X (or "PC" and "Mac" as they usually put it). I can see the uphill battle if a dev team tried to push for it.

Personally I don't actually play video games. I just don't see the appeal when I could be doing something more constructive with my time. I also have a wife and kids, so that restricts my personal time quite a bit as it is.

Comment Re: This could be good for the Linux gaming commun (Score 2) 170

If the Game Engines are already abstracting this away, why /not/ provide builds for smaller OS's. I know there are extensions to Visual Studio to build binaries for Linux.

I think what a lot of game developers are missing is that gaming is the /only/ reason many users are keeping Windows. I'm 100% positive I know at least a dozen people personally (and I'm not a very social person) that would ditch Windows completely if they could game easier on Linux. Is that extra 1% effort not worth it to you to provide a choice to your users?

I understand that =<1% is minuscule in many developers minds, but if you remember there are roughly 5.6 Billion people in the developed world with access to a computer and the internet. That 1% equates to 56 Million people. Then you must keep in mind those using Linux are (typically) more technically minded and willing to exert more effort to play something natively in their Distro. There are various fans of specific software that literally make it their duty to build wrappers/packages for specific distributions (Package Maintainers) so things work easier for the distribution as a whole. If you provide an accurate dependency list (which would usually be included in the engine you're using), then the distro package maintainers can handle the rest for you.

If your game is well made, and becomes popular, linux users tend to promote companies that work with the open source community. That's free promotion for simply making an effort to appeal to approx 56,000,000 more users.

That's worth the effort in my books... But as you can probably tell, I'm a Linux user.

Comment Re: This could be good for the Linux gaming commun (Score 1) 170

Interesting thought... though unfortunately, when it comes to games, the biggest issue is that they are (usually) tied to Direct X, which is Microsoft Only.

There are efforts to port Direct X to Linux (the WINE guys), its an uphill battle as it requires tonnes of reverse engineering and testing, plus MS likes to make massive changes in new versions.

If game developers were to move away from Direct X, and on to something cross-platform, then the bar is much lower to supporting Linux and friends.

Comment Re: Who gives a shit? (Score 1) 86

I use one of their wireless routers.

I think I paid $30 for it over 3 years ago when my $120 Netgear router crapped out.

I chose this one specifically because I could install DD-WRT on it. While I would have prefered Tomato Firmware, I needed something cheap and fast at the time.

No issues with it since I installed DD-WRT on it. Someone maintains an up to date firmware for this specific device (I don't have the model number with me), with regular updates every 2-3 months.

Comment Re: Can somebody mod down Dalilama's bullshit? (Score 1) 165

I'm aware of all of this. I started developing web applications around 1998.

I use ImageMagick because in my testing it was faster at the time for bicubic resizing/scaling. I'm using the Imagick PECL extension, which mostly eliminates the security and speed issues as it wraps the library into a PHP extension. I've written it to never scale an image up. If you specify a height and width larger than the original file, you'll be served the original file... So someone smart enough can't fiddle and blow up images wasting server resources.

The point of having it dynamic is that I don't have to go out of my why (which interrupts my workflow) to fire up a graphics editor and make multiple scaled versions of an image. That, and 95% of the time the websites are operated and managed by whomever I create them for. Having a way to scale images for technically inept clients (that don't understand what a pixel is, let alone how you need to scale down pictures from your Canon camera before putting them on the web) is a huge time saver.

Comment Re: Can somebody mod down Dalilama's bullshit? (Score 1) 165

You keep bringing up ads... I don't put ads on my sites. I develop web based applications for businesses, with the odd small business and community organization websites sprinkled in.

I've written a script that sits between static files and the web (or a CDN depending on the project) to automatically optimize all of these things for me, so I don't even have to think about it anymore, it just does it automatically.

The script also optimizes images (with optipng, jpegoptim, etc). It even goes as far to do image scaling based on a GET parameter (eg. ?scale=WxH) using ImageMagick. It automatically caches the optimized files and serves them up. It watches the file modified time of the original files to ensure whenever a change is made, the cached optimized files are updated on demand as well.

Comment Re: Can somebody mod down Dalilama's bullshit? (Score 1) 165

I've already posted above that I don't use big libraries... really basic things like DOM manipulation, the odd modal window, and some iframe stuff.

As an example, a site I built recently for a local church has a single JS file called core.js. The original file is 14340 bytes. Compressed it is 3732 bytes. Minified and compressed it is 2792 bytes.

Another example, a project I built last year, is a web based document management system for an appliance manufacturers customers (dealers/retailers/distributors) to access product documentation (service manuals, marketing materials, etc), there is a total of 3 JS files. Each file is only loaded on pages it is needed.
portal.js - orig 7959 bytes - compressed 1971 bytes - minified/compressed 1636 bytes
rpc.js - orig 2088 bytes - compressed 819 bytes - minified/compressed 554 bytes
admin/docs.js - orig 1543 bytes - compressed 526 bytes - minified/compressed 405 bytes

Now these are pretty small files, as I've mentioned already I don't do very much JS. Some example CSS files from the document management system:
structure.css - orig 12589 bytes - compressed 2615 bytes - minified/compressed 2128 bytes
responsive.css - orig 7227 bytes - compressed 577 bytes - minified/compressed 433 bytes
forms.css - orig 5951 bytes - compressed 1262 bytes - minified/compressed 1097 bytes

For the record I use a fairly simple PHP-based CSS and JS minification classes to perform the minification. The compressed sizes are with 'gzip -9' compression.

Comment Re: Can somebody mod down Dalilama's bullshit? (Score 1) 165

No. You clearly don't do this stuff, so you really shouldn't be commenting on it if you don't know what you're talking about.

Minification makes the payload smaller. Compression is limited to gzip or deflate. If you compare original source compressed to minified source compressed the minified compressed will be smaller. Anywhere from 5-20% smaller in my own testing.

Some minification techniques will replace local variable names with smaller variable names, decreasing payload size in a way that compression cannot.

See Google's guide for more information: https://developers.google.com/...

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