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Comment Nimda deserved its place (Score 4, Interesting) 147

The first I heard about nimda was one of the senior engineers in our company telling me to scan my PC and let him know if anything showed up. The only thing that did was a java script trojan dropper which was relatively harmless, but by the time I'd finished everyone was sitting around waiting for the company network to be given the all clear.

Nimda seemed to show a preference for hitting file servers. Even though my machine was clear at the start, I was just checking through a shared folder and *bam*, as soon as the mouse moved across a file called readme.txt.js (The final extension was hidden, but this didn't make any difference.) a tftp connection was opened to the host, and fortunately the antivirus had been updated by that time, and so stopped it. The preview bug that caused this was a zero day.

I was on a win98 box at the time, some people on unpatched NT machines fared worse (Yeah yeah, I know patch or die.. but the company I was at didn't take endpoint security seriously, it was a wake up call to the IT department, this was the first and last worm to really own our network.) they got hit by the worm like behaviour, from directory traversal attacks with no assistance from the user needed. Nimda shut us down for days, during the first few all clears our antivirus provider was still learning all the attack vectors, so it kept coming back.

I'd like to throw a few bricks at Symantec over this, but it was a shocking learning experience for more than just them. I doubt another event like this will happen on well managed networks.. It will just be the odd trojan leaking information and joining a botnet. Or maybe some idiot connecting his personal modem behind the firewall, but I can only hope not.

PC Games (Games)

A Peek Through Portal's Walls 42

John Walker, of Rock, Paper, Shotgun, had the chance to chat with some of the principal folks behind Valve's most excellent puzzle/shooter hybrid Portal. He comes away with the goods from lead designers Kim Swift and Jeep Barrett, who discuss their momentous hiring by Valve, the evolution of Portal from Narbacular Drop, and the origins of the Weighted Companion Cube. Walker also talks to Erik Wolpaw, who not only wrote Portal but was co-writer on Psychonauts and the site Old Man Murray (back in the day). From that discussion: "Valve talks a lot about 'collective design process this' and 'collective design process that' to the point where, if I were me before I worked here and stopped swearing so much, I'd be like, this is some fake-ass marketing-ass Bigfoot-ass legendary bullshit. But, honest-to-God, I've seen it with my own eyes. Valve is the most collaborative creative environment I've ever heard of much less experienced. So the [Team Fortress 2] shorts grew out of basically everyone at Valve's desire to see these awesome TF characters put through their paces outside the constraints of the game. We did the Heavy as a proof of concept, and kind of freaked ourselves out, and then immediately decided to move ahead with the other eight."

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