It is also true that for centuries people did not go to the moon. And then, in 1969, they did.
History is not always a guide. In fact, due to technology, history never repeats - only human behavior patterns repeat.
What is different how is that it is very likely that AI will attain human level thinking ability within the next decade. And that _is_ a game changer.
"limited experience with a tool-poor scripting language..." - which are you referring to, Ruby? If so, Ruby is not tool-poor.
"...but in return, a lot of problems become quite a bit easier to solve." - Yes, I agree with you. Perhaps our disagreement is our perspective: I advise organizations, and so I tend to be on the side of maintainability - and that requires languages and tools that are naturally maintainable - not ones that require great effort to craft maintainability. I think that you advocate for the developer - and particularly the advanced developer. Yes, I agree that scripting languages enable you to code more quickly, although I have found the refactoring can introduce lots of bugs with scripting languages, unless you have a very high coverage unit test suite, which I try to avoid, and compilers help me to avoid that - saving me a huge amount of effort, and instead allowing me to focus on behavioral tests which are far more stable when one refactors.
I will note that I have seen very, very expert developers create mountains of unmaintainable code very rapidly, and not even know that their code was unmaintainable.
Aha. Now I know where the disconnect is in our discussion on this. I have been thinking in terms of updates, and you have been (it sounds like) been thinking in terms of fetching data. Yes, for fetching data, you are right, asynchronous is far more efficient, if one can get away with a best effort (eventual consistency) approach, which is usually the case for UIs.
For transactions that do updates, a synchronous approach is far easier to implement, because one does not have to keep track of application state, because (1) one handles failures immediately, and (2) the transaction is atomic (if it is not, then you have to manage state at the application level). E.g., consider a user who reserves an airline seat, but between the time the user received notice of the available seats, the selected seat is given away. The user does not now the seat was given away (and their UI has not refreshed yet), so they click Submit to reserve the seat. In a synchronous approach, the Submit will fair right then, and so their UI will immediately receive a failure response and can update it self accordingly. But in an async approach, the user will receive a success response, and might even close their browser before a failure message is received. Thus, the application then has to have additional logic to record that the user was not notified of the transaction failure, and will likely have to email the user to let them know that their seat reservation failed. Much more complicated.
I.e., message oriented is simpler for getting data, but synchronous is simpler for updates. Do you agree?
Multics is security spelled sideways.