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Submission + - OpenNMS celebrates 10 years! (adventuresinoss.com)

mjhuot writes: Quite often is it claimed that pure open source projects can't survive, much less grow and create robust code. One counter example of this is OpenNMS, the world first enterprise grade network management application platform developed under the open source model.

Registered on 30 March 2000 on Sourceforge as project 4141, today the gang threw a little party, with members virtually attending from around the world.

With the right business savvy and a great community, it is possible to both remain 100% free and open source while creating enough value to make a good living at it.

Comment Re:NeL is already open source (Score 3, Informative) 164

The NeL engine is a very powerful engine and could have been the framework behind a lot of open-source MMORPGs. The problem is that it is only meagerly documented. Nevrax nearly abandoned the community (with a couple exceptions of developers from within helping us in their spare time) so none of this documentation was ever updated and completed. Recently they converted to a wiki and some of us have been putting together documentation ourselves. One of the big issues, that opening Ryzom up would help with, is that there is a lot of code that makes no sense without context. An example that I use frequently is the NLLIGO module. Nevrax refers to this as "legos for landscape." Ligoscape is a module for rapid development of landscape/levels. Only about 10% of this module is really documented (and only self-documented through code and examples of usages in the NLSOUND library) and the pieces that make this module shine - notably the pieces that take the "legos" and generate the landscape you as a player see - are contained in the closed source tools. Opening these tools up would empower existing (and new) NeL projects as well as encourage the ongoing improvement and development of the tools.

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