Comment Re:And yet... (Score 1) 2987
Yeah i agree. Ban shoes too, to prevent peoples heads getting kicked in.
No, the nutjob with a gun managed to slaughter a classroom. The nutjob with the knife failed to kill anyone.
Comment Re:It's not difficulty, it's creativity that matte (Score 1) 308
Fools idol (the boss you describe) is overcome by exploring the level and noticing the dude saying "i wont interfere i promise" who is right next to the boss. If you are impatient and go straight to the boss without exploring you are punished, but then it lets you escape the fight after the realisation that the boss is immortal so... not that unfair.
It does have it's moments where it requires trial and error, but it overcomes them (for the most part, old hero is an exception to this) with clever level design and tons of shortcuts.
When you complete the game you go to "new game +" and can replay the game with all your epic gear so you can easily get anything you missed the first time (like the alternate ending, and numerous "tendency events" that are hard to get in 1 play through).
It's quite apparent, but i'll say it anyway - i am a huge DS nerd ^_^. I'll admit it's not everyone's idea of fun but for what it aspires to be, it's a very good game.
Comment Re:It's not difficulty, it's creativity that matte (Score 1) 308
Comment Re:GameMaker (Score 1) 246
Comment Re:Doesn't matter in the end (Score 1) 472
Still, it was very therapeutic purging it all and condensing it down in to elegant readable code with a small paragraph of comments explaining the "why".
Comment Re:new slogan (Score 1) 811
I sure as hell don't miss breathing other peoples poison.
Fun fact: Air quality on planes was better when you could smoke, as they had to pump fresh air in all the time. Now we breathe recycled air because it saves money.
Comment Re:This Gamemakerlessness is an eyesore! (Score 0) 441
Comment Re:Simple, really (Score 1) 516
Comment gamemaker (Score 1) 704
"Gamemaker" is what got me in to programming. It's a game creation tool (for windows only unfortunately) which is perfect for introducing someone to and sparking their interest in programming. I think i was actually about 14 when i started using it. It lets you create simpler games with no knowledge of code (just drag and drop action blocks in to events) and so it gives a very high ratio of "satisfaction from cool end results":"effort put in to learn skills".
Soon however you find your creativity in game design held back by the drag and drop tools and you start dragging in "code blocks" which is the gateway in to real programming. It uses a nice high level interpreted language which is... well very forgiving. Again you get maximum reward in terms of cool end results for the work you put in to learn the skills.
Then after a year or so you realise the limitations of the environment you've spent so long learning and you move on to grown up languages and you despair at how much effort is required just to get an empty window to display, but you soldier on....
Well... that's my story
Comment Re:netbook (Score 1) 261
great little machine tho! perfect for taking notes at lectures.
Comment Re:Slow Justice is No Justice (Score 1) 827
Comment Re:funny (Score 1) 180
Comment Re:save UK taxpayers 22m? (Score 1) 725
Comment Re:I wouldn't hold my breath (Score 1) 1367
it is true that once you have 1 line you want another as soon as the affects wear off, but the same can be said for pringles.
having a few lines at a party isn't going to make you in to the archetypal drug addict.