from the inexorable-shift dept.
donniebaseball23 writes "Earlier today, Verizon and Apple finally confirmed what everyone knew was coming: iPhone will soon launch on the Verizon network. The hugely popular iPhone has been a hit with gamers and game developers on the App Store, and by bringing the phone to the largest carrier in the US, the installed base suddenly could get much larger. The folks at social gaming network OpenFeint believe the Verizon iPhone impact could be immediately felt this year. 'The iPhone coming to Verizon is a highly anticipated event by the mobile gaming community,' said Peter Relan, chairman of OpenFeint. 'Adding 13 million more potential gamers on the iPhone is going to be a watershed moment for mobile gaming. I wouldn't be surprised if the US mobile gaming industry doubles in revenue this year because of this deal.'"
from the try-the-clarke-kubrick-corridor dept.
An anonymous reader writes "The Advanced Concepts Team of the European Space Agency is celebrating World Space Week (4-10 October 2010) with the release of 'The Space Game,' an online game for interplanetary trajectory design. The Space Game is an online crowdsourcing experiment where you are given the role of a mission designer to seek the best path to travel through space. The interactive game, coded in HTML5, challenges the players to devise fuel-efficient trajectories to various bodies of the Solar System via a user-friendly interface. The aim of the experiment is get people from all ages and backgrounds to come up with better strategies that can help improve the effectiveness of the current computer algorithms. As part of the events organized worldwide for Space Week, the first problem of the game is to reach Jupiter with the lowest amount of propellant. The best scores by 10 October will be displayed on the Advanced Concepts Team website and the three best designs will also receive some ESA prizes."
from the take-this-job-and-shove-it dept.
Norwegian radio journalist Pia Beathe Pedersen quit on the air complaining that her bosses were making her read news on a day when "nothing important has happened." Pedersen claimed that broadcaster NRK put too much pressure on the staff and that she "wanted to be able to eat properly again and be able to breathe," during her nearly two-minute on-air resignation.
from the you-don't-get-an-achievement-for-commenting-on-this-one dept.
Whether they annoy you or fulfill your nerdy collection habit, achievements have spread across the gaming landscape and are here to stay. The Xbox Engineering blog recently posted a glimpse into the creation of the Xbox 360 achievement system, discussing how achievements work at a software level, and even showing a brief snippet of code. They also mention some of the decisions they struggled with while creating them:
"We are proud of the consistency you find across all games. You have one friends list, every game supports voice chat, etc. But we also like to give game designers room to come up with new and interesting ways to entertain. That trade-off was at the heart of the original decision we made to not give any indication that a new achievement had been awarded. Some people argued that gamers wouldn't want toast popping up in the heat of battle and that game designers would want to use their own visual style to present achievements. Others argued for consistency and for reducing the work required of game developers. In the end we added the notification popup and its happy beep, which turned out to be the right decision, but for a long time it was anything but obvious."
An anonymous reader writes "Wondering where all that bloat comes from, causing even the classic 'Hello world' to weigh in at 11 KB? An MIT programmer decided to make a Linux C program so simple, she could explain every byte of the assembly. She found that gcc was including libc even when you don't ask for it. The blog shows how to compile a much simpler 'Hello world,' using no libraries at all. This takes me back to the days of programming bare-metal on DOS!"
from the be-there-or-be-somewhere-else dept.
An anonymous reader writes "After a little over five months of pondering, xkcd fans have cracked a puzzle hidden inside Randall Munroe's recent book xkcd: volume 0. Here is the start of the thread on the xkcd forums; and here is the post revealing the final message (a latitude and longitude plus a date and time)."
cowtamer writes: According to a National Geographic Article certain fungi can use ionizing radiation to perform "radiosynthesis" using the pigment melanin (the same one in our skin that protects us from UV radiation). It is speculated that this might be useful on long space voyages where energy from the Sun is not readily available.
WerewolfOfVulcan writes: Wired reports that researcher Neal Krawetz revealed some veeeeeery interesting things about the Al-Qaeda images that our government loves to show off.
From the article:
"Krawetz was also able to determine that the writing on the banner behind al-Zawahiri's head was added to the image afterward. In the second picture above showing the results of the error level analysis, the light clusters on the image indicate areas of the image that were added or changed. The subtitles and logos in the upper right and lower left corners (IntelCenter is an organization that monitors terrorist activity and As-Sahab is the video production branch of al Qaeda) were all added at the same time, while the banner writing was added at a different time, likely around the same time that al-Zawahiri was added, Krawetz says."
Why would Al-Qaeda add an IntelCenter logo to their video? Why would IntelCenter add an Al-Qaeda logo?
Methinks we have bigger fish to fry than Gonzo and his fired attorneys... }:-)
The article contains links to Krawetz's presentation and the source code he used to analyze the photos.
MattSparkes writes: "This article describes 5 bizarre materials with strange properties. There are liquids you can walk on, liquids that will escape containers by creeping up the sides, and magnetic liquids that can easily show you the shape of magnetic fields."