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Comment Re:Sigh (Score 1) 286

Oh man, can't believe I forgot structured binding, which just snuck in under the wire.
That practically _is_ parameterized gussets, don't you think?
I can't see any other syntax for parameterized gussets that would be closer to what PG#++ has, and still be valid C++.
(But I actually think PG is overblown anyhow...)

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Comment Re:Sigh (Score 1) 286

Still no functional gonkulators. Still no encabulation templates. Still no dichroic monads or parameterized gussets. When will the C++ committee ever get around to adding modern language features that users actually want?

To be fair, you can get most of that with template metaprogramming, fold expressions, constexpr, mixed with relaxed atomics.
And thus the new if constexpr and template auto stuff will definitely help.
But it _would_ be nice to have more native dichroic syntax. Hopefully that is coming. Once we get that, the rest would become _really_ slick.
Particularly if you use the coroutine and transactional memory TSes.

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Games

How He Found The Cube 45

Via GameSetWatch an in-depth article on the Alternate Reality Game Network site explaining how Andy Darley found the cube, and completed the first season of the Perplex City game. Written by Darley himself it's an engaging account of what it's like to actually play one of these games, and the process by which the cube's location was discovered. "It was then that I realised I was practically standing on a spot where the topsoil was the colour of the clay that ought to be hidden underneath it. It wasn't 10m from the post, it was slightly further - practically a continuation of the line I'd just investigated, exactly where you'd end up burying something if you walked 10m, stopped, and leaned forward to start digging. Seeing sub-surface clay with just a very thin covering of the material that was several inches thick elsewhere was deeply suspicious." GSW also links to an exhaustive look at an older ARG-in-a-children's-book, the game Masquerade, which is well worth reading up on.

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