Comment Hmmm. (Score 1) 153
A few thoughts,
Games are designed with the input device in mind, this is merely a translation device from reality to abstract (kick = a button = different kick on screen). Thus it's not that worthwhile in the sense of a substitution in a game that was designed for a traditional stick interface.
*however*
How cool would it be if a game was *designed* with this in mind? Your character was a 3d rendition of the entity meshed in IR beams (it would have to be wider swept IR beams to get a total picture of your body and everything you did) but this would be infinitely cool, the computer opponents would have whatever moves they had and the player would be able to respond in *any* way... Those of us with martial arts experience have often looked on screen at some ridiculously flashy triple spinning back kick that takes 3 seconds to execute and thought, hmm, what if I just delivered a quick knee to the base of the spinal column whilst he's just put extreme amounts of kinetic energy into a spin.
That would be so cool, I would absolutely love one of these things for that purpose.
However;
Weaponry would be even more fun (mmm sai / katana nunchaku shenanigans abound) and would probably make it a bit unbalanced.
air moves with no resistance but an on screen impact reaction would be just plain weird, I wonder if there would be a way to give resistance in the way of quick-inflating VR suits that deliver impacts to certain parts of the body.
anyway, I want one, of the above, not what this article is about.
Not enough sleep, need to stop ranting.
:)
Games are designed with the input device in mind, this is merely a translation device from reality to abstract (kick = a button = different kick on screen). Thus it's not that worthwhile in the sense of a substitution in a game that was designed for a traditional stick interface.
*however*
How cool would it be if a game was *designed* with this in mind? Your character was a 3d rendition of the entity meshed in IR beams (it would have to be wider swept IR beams to get a total picture of your body and everything you did) but this would be infinitely cool, the computer opponents would have whatever moves they had and the player would be able to respond in *any* way... Those of us with martial arts experience have often looked on screen at some ridiculously flashy triple spinning back kick that takes 3 seconds to execute and thought, hmm, what if I just delivered a quick knee to the base of the spinal column whilst he's just put extreme amounts of kinetic energy into a spin.
That would be so cool, I would absolutely love one of these things for that purpose.
However;
Weaponry would be even more fun (mmm sai / katana nunchaku shenanigans abound) and would probably make it a bit unbalanced.
air moves with no resistance but an on screen impact reaction would be just plain weird, I wonder if there would be a way to give resistance in the way of quick-inflating VR suits that deliver impacts to certain parts of the body.
anyway, I want one, of the above, not what this article is about.
Not enough sleep, need to stop ranting.
:)