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Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."
PC Games (Games)

Submission + - EVE Online Integrated Story Event (

Vecna! writes: "Today players of EVE Online, the successful MMO from CCP Games, were treated to a surprise integrated story event. The next expansion for the game, Empyrean Age, is based on the events of the first EVE novel, of the same name. As a lead up to the release of the expansion scheduled for mid-summer, the company released a feature site that includes a "live" video news broadcast from inside the game. The video depicts a scene from the novel, a terror attack on a civilian station during a peace conference. In addition to the web site and video, players received news updates throughout the day beginning with the start of the peace conference and concluding with news that the station has been severely damaged and hundreds of thousands of people have died in the attack. After the normally scheduled downtime, players discovered that the station in question had been replaced in-game with a new art asset showing the post-attack damage, and reflecting the advancing EVE storyline."

Comment Official Communication from CCP (Score 5, Informative) 368

CCP is aware that an individual claims to have access to the source code of the EVE client. This access is not a security risk to CCP in any way. CCP does not believe in security by obscurity. The Python scripting language that is used by the client can be easily decompiled to generate human-readable code, and CCP has designed its server-side systems with that understanding. Access to the source code for the EVE client exposes no security vulnerabilities, has no privacy protection issues, and poses no threat to our customers' billing information. The server-side interface used by the client is carefully protected to ensure that no abusive or unwanted information is transmitted to, or from the EVE system. Nothing the EVE client can do can affect the game state, no advantage can be gained by manipulating the EVE client, no advantageous or disadvantageous information can be transmitted to other EVE users by altering the EVE client. The EVE client is signed with a security certificate registered to CCP, and hashes are available on our web site for those who wish to ensure the integrity of EVE client download files they may have received from a source other than direct download from CCP's web site.

CCP does not confirm or deny, nor make any comment, regarding issues of internal security, and will not be doing so in this case. As a policy, CCP removes message board posts regarding violations of its EULA and Terms of Service, and CCP considers any alteration of the Client software, including decompilation, to be such violations.


Ryan S. Dancey
Chief Marketing Officer

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