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Comment Unfortunately, they didn't use CC-BY-SA (Score 3, Interesting) 35

The Open Gaming License is a superior license for anyone who wants to make use of the open gaming content that already exists, including all the materials Wizards has released using that license (which includes most of the 5th Edition) because it is a share-alike license. Wizards has chosen not to use the Share Alike version of the Creative Commons license and has thus created the very bad situation where people can take from the community of open game content published by anyone who chooses to use that fork then make the resulting work closed so that whatever they do with it does not convey the same rights & freedoms.

Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."

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