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Comment Re:Agreed & I went thru it... apk (Score 1) 310

Imo @ least, it doesn't matter WHERE YOU GO TO COLLEGE

Unfortunately, yours isn't the only opinion that matters - there's a LOT of elitist college snobbery out there, especially among companies that can afford to be picky. Not that you'll be unable to find a job, but there are a lot of doors that will still be closed to you - so it does matter, although going to the university of bubba doesn't necessarily mean that you'll be living in a refrigerator box.

Comment Good for individual developers, bad for the world (Score 1) 497

I can't say I'm surprised - all in all, this will be good for those of us who were lucky enough to "come up" in an open world, but bad for the next generation that will have to fight and claw to learn how things actually work (if they ever manage to at all). It seems to me like we've been playing a sort of "musical chairs" game for the past 30 years or so and those of us who are sitting down right now are the "winners".

Comment Re:This is a great time... (Score 1) 196

Nobody else offers unlimited plans, though. And, honestly, 200 GB is... quite a bit. I don't know how somebody could go through that in a month. When AT&T forcibly converted me, kicking and screaming, from my unlimited plan to a metered plan, I went for 10 GB a month, thinking for sure that I'd blow right through it and end up paying ridiculous overage fees. After a few months, I scaled it back to 5 GB a month because I was never even close to hitting my limit, even though I'm on my phone all the time.

Comment Re:No. (Score 2) 449

Today's younglings likely enjoy using WebGL to make 4K 3D webpages

I don't know. I'd like to hope that this would be the case, but I watch my 13-year-old son so quickly lose interest with complex computing platforms because it just takes so long to get to where you produce anything that looks like anything you're used to. When I was his age, I could realistically put my C64 into graphics mode and code up something that sort of approximated what professional games looked like at the time. Nowadays, the best he can realistically hope for is approximating what games looked like back in 1987 when I was his age. I think he can see the utility and value in learning this as a trade, but I don't think it will ever be something that he looks forward to purely for the sake of it like we used to.

Comment Re:Parts of it (Score 1) 381

It's not like a novel you read front to back.

Must respectfully completely disagree. I'm halfway through volume 2 now, trying to work (or, at least, attempt) all of the exercises, and I can't imagine that I would have gotten anything from this series if I'd just treated it as a reference work. If I were to go look up an algorithm, I'd find that its description relied on (and back-referenced) some mathematical concepts that were covered in earlier chapters, and that the example code is written in MIX which itself was covered in a long section around the middle of volume 1. So you'll end up reading most of the book anyway. Further, there are important insights into the details of the algorithm that are covered in the exercises which you'll only really internalize if you work through the details yourself.

Comment Re: Unfortunately no and I have a reason (Score 1) 381

The little amount of maths that's in there is not that difficult to understand.

What? Holy shit, what books are you talking about? Definitely not TAOCP. The first half of Volume 1 is all math - specifically discrete math: the kind that's relevant to analysis of computer algorithms, but that's not studied in much detail outside of computer science. I have a master's degree in CS and consider myself pretty competent when it comes to, say, calculus, but I got lost in some of the sections on harmonic series and generating functions.

Volume 2 is _all_ math and again, not trivial math. There's 30 pages of theoretical discussion on what makes an infinite sequence random. The introduction to chapter 4 talks about number representation in base -10. There's a _LOT_ of math, and it's very difficult to understand (but it is fun to do so).

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You see but you do not observe. Sir Arthur Conan Doyle, in "The Memoirs of Sherlock Holmes"