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Comment Re:Stealing (Score 3, Informative) 149

If you sell limited-edition prints of a painting, and people buy it because having one out of only a hundred has value to them, then someone making counterfeits is decreasing the value even if they don't directly take from the original creator.

If these game points are considered to have value because they take time, effort or skill to obtain, and then someone finds a way to manufacture more of those points by deception, then clearly it's diminishing the value of the legitimate ones.

Comment Re: They were able to do this because... (Score 4, Insightful) 149

If these points were 'earned' from playing games, then it sounds like they're not much different from winning tickets at a Skee-Ball machine. If the publisher decides to gate content behind them, I don't see how that's even the slightest bit unethical. They create content and then limit access to it.

This seems a lot like printing your own skee-ball reward tickets, using them to "buy" passes to the exclusive backroom pinball arcade, then selling them on Ebay. You obtained a thing through deception, and everyone in the transaction agrees that the thing has value. How isn't that fraud?

Comment Re:Sounds legit (Score 4, Insightful) 126

It's a great legitimate reason, but that doesn't mean it's not a big problem, too. Just because they're not actually bugging it, doesn't mean that it's okay makes malicious behavior harder to spot. Engineering would be so much easier if we never had to worry about unintended consequences or inconvenient best practices.

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