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Comment Re:"Google's AI model, is also mo" (Score 2) 15

Here is the missing text, for people who don't want to follow the link:

Gemini, Google’s AI model, is also more closely integrated with Genie 4, acting as the director that plans steps and checks frames while Genie creates the visuals. In a research experiment tied to Gemini Robotics, a Gemini 4 Argon model broke down tasks into steps that Genie 4 simulated in real time. The experiment shows a possible way to test robot scenarios in simulation before they happen in the real world.

Comment Something you are failing to mention... (Score 5, Informative) 111

I visited twitter.now, and was inviting to "join" as a Founder for only $20. Or as a Fighter for only $ 40. Somehow this posting fails to mention that I am being charged for access to this new application (disclaimer: I did not complete the activation process, so I don't know if the $20 contribution is mandatory)

Comment Re:I only just updated to 3.7.0-132 a while back (Score 2) 46

* Iron bars can now be normal dungeon dressing. Before, they had only been seen in very few instances in Quest levels.

In 3.6.7, they could also appear in front of the 1-tile closets on the north/south faces of random rooms (specifically, the ones that would normally be locked and contain a scroll of teleportation). 5.0.0 adds iron bars to certain Gehennom levels.

* Monkeys in minetown can now try to steal items from you (those may have been in a previous version)

That's also been a thing for a rather long time.

* player monster corpses can generate on traps

3.6.7 had generic elf/dwarf/orc/gnome/human corpses spawning on traps, but 5.0.0 changed it so human corpses almost always spawn with a specific role - I played a few games last night on nethack.alt.org, and one of them found an archaeologist corpse on the first level of the Mines.

Comment Re:Version (Score 5, Informative) 46

NetHack has many variants and forks, and one of them was named NetHack 4 (and was based on version 3.4.3) - naming this release 4.0.0 would've been rather confusing.

On top of that, there had been numerous development builds named "3.7.0", so releasing the final version with that same number would've also been confusing, so they went with 5.0.0 instead.

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