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Comment Re:Indie $ vs big name $ (Score 2, Insightful) 120

IAdvertising is incredibly expensive, so much so that only big companies can afford to do it

Why pay for advertising when you can get your game on slashdot and watch the hits come rolling in? He's certainly going to get some sales out of it which is not bad for a game that's a couple of years old and arguably vastly overpriced.

Comment Less important as time goes on (Score 4, Insightful) 266

Backwards compatibility is important, but mainly in the first six months to a year after a console launches. You have to get people to buy in and them not having to keep around another console to play older games is one of the ways to do that. However, the longer the console is around the less important it becomes. People typically play less older games as time goes on. Obviously there are going to be a handful of, "classic" games that people love and will continue to play for years, but the vast PS2 library is largely relegated to history as more new games are released.

Frankly Sony's biggest single problem with the PS3 is its cost. No matter what you get for the money, it's more money than many people are willing to pay and that keeps PS3s out of homes. Anything they can do to reduce costs is going to help them at this point, and removing some of the components that they are removing is doing just that. Yes they already have software emulation of the Emotion Engine, but supposedly there were still some other hardware components that were used solely for PS2 emulation. (I don't have any hard links, so if that is incorrect I apologize. I had read it previously.)

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