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Comment Re:Not interested. (Score 1) 97

Well, I'm not too far from you!

I'm actually USING a SE W810i as a phone http://en.wikipedia.org/wiki/Sony_Ericsson_W810

and an iPod touch for radio, camera, etc...

I have a couple "smart" devices that ATT won't let me use without having a data plan. I've been on the phone for hours with those fucks explaining that I won't do anything to transmit data unless i'm on wifi. It doesn't matter, if they see the IMEI of this model phone that is considered "smart" they will throw on a charge for a data package!

Now... I know I can find a way to spoof the IMEI such that it will look like my "dumb" phone. I just haven't really gave enough shits to actually do it.

Comment Frank (Score 1) 89

I've had the pleasure of sharing a drink with his son, Frank... on a few occasions, actually :)

I had no idea this was his father, Frank was the priest for a short time at a church my family attended. He also performed the service at the funeral.

Rest in piece mr Kordek.

Satanclauz approves of your contribution to gaming.

First Person Shooters (Games)

Rage and the Tech Behind id Tech 5 172

MojoKid writes "id Software's long-awaited FPS, Rage, is set to ship in October. When it launches, Rage will be the first game to feature id's newest graphics engine, dubbed id Tech 5. id Tech 5 has evolved considerably since the company started talking about it four years ago, however. While it contains a number of additional features, MegaTexturing remains one of the game's most visible advances. MegaTexturing uses a single large texture to map the terrain of an entire area. Data from that texture is streamed in depending on where the player is standing and what's visible. Effects that would normally be blended in traditional tiled texturing can be baked into the megatexture and streamed off disc when needed. The advantage of megatexturing is that it allows artists to create unique environments rather than resorting to a variety of tricks to hide repetitive texture tiles." id's Tim Willits spoke with Eurogamer about Rage's development, explaining how their goal of fast-paced action dictated certain design decisions. Rage will make use of Steamworks, but won't require a persistent connection for offline play. However, small parts of optional single-player content will only be available to players who buy the game new. Willits said, "Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive."

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