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Submission + - Ray tracing for gaming explored (pcper.com) 3

Vigile writes: "Ray tracing is still thought of as the 'holy grail' for real-time imagery but because of the intense amount of calculations required it has been plagued with long frame render times. This might soon change, at least according to an article from Daniel Pohl, a researcher at Intel. With upcoming many-core processors like Intel's Larrabee he believes that real-time ray tracing for games is much closer than originally thought thanks in large part to the efficiency it allows with spatial partitioning and reflections when compared to current rasterization techniques. Titles like Valve's Portal are analyzed to see how they could benefit from ray tracing technology and the article on PC Perspective concludes with the difficulties combing the two rendering techniques as well as a video of the technology in action."

'Leak-Proof' Anti-Spam Solution? 90

sikandril asks: "In an effort to help the Internet community and user-base at large in fighting spam, I have decided to put up this white paper for public review and remarks. As you will see, the system provides an almost 'waterproof' solution to spam blockage via an opt-in system. The main drawback is that everyone (except spammers or other evildoers) has to have this installed in order for it to work perfectly. A small number of installs means that unknown legit contacts still might show up as spam, albeit only for the first e-mail and/or until they too elect to install the software. I'm an independent developer located in Israel, and would love to hear your ideas regarding this."

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