I suspect that The Tetris Company would prefer not to license any early versions of the game.
They standardized it just a few years after the NES / Gameboy era to make games that used the Tetris name more uniform and frankly better.
Those standardizations included:
* The randomizer algorithm must be the "bag random" type. This prevents you from being starved for any one shape for more than 10 pieces and ensures you'll never get the same piece more than twice in a row.
* They must include the classic Tetris theme song
* The colors are standardized. L is always a certain color Square is another color, backwards L is a different standard color, etc. This standard is adhered to whether it's on the Wii, the Xbox, in the arcade, or on the Sega Saturn.
* There must be a "hold" space where you can take the current piece and hold it in reserve, or swap it for the one currently in reserve.
There are others, but those are it off the top of my head. The NES Tetris misses on the colors, the randomizer, and the hold space if memory serves. It's frankly a bad implementation (but they all were in that era).