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The Internet

Law Student Web Forum: Free Speech Gone too Far? 264

The Xoxo Reader writes "Today's Washington Post carries a front-page article on the internet message board AutoAdmit (a.k.a. Xoxohth), which proclaims itself the "most prestigious law school discussion board in the world." The message board has recently come under fire for emphasizing a free speech policy that allows its users to discuss, criticize, and attack other law students and lawyers by name. Is this an example of free speech and anonymity gone too far, or is internet trolling just a necessary side effect of a policy that otherwise promotes insightful discussion of the legal community?"
Games

China Puts Hold on Net Cafe Construction This Year 26

With government concerns about online gaming growing steadily in China, Beijing has put in place a ban on the opening of new internet cafes for the rest of the year. GigaGamez reports on the country's move, which is largely seen as a response to some high-profile deaths from unhealthily dedicated gamers. From the article: "Honestly [this] shouldn't be that big of a deal if you consider that the Chinese government has already estimated that 113,000 Internet cafes already exist. Add this to the already bizarre limitation of World of Warcraft play time and you have some very unhappy gamers." Update: 03/08 14:52 GMT by Z : GamePolitics has the word that virtual currencies are also to be restricted, in an effort to ensure that the yuan is kept secure.
Software

Journal Journal: Adobe edits the development cycle

http://www.regdeveloper.co.uk/2007/03/08/adobe_cs3_development/ Adobe learns that sometimes the old dog can learn a new trick or two. With a determined leader at the controls (VP Dave Story), the Photoshop team embraces the incremental development model, discarding the traditional waterfall method. The result, so they say, is that neither time nor features were sacrificed, while quality -- in the form of lower bug counts -- increased. For dinosaurs like me, who remember program sizes measured
Networking

Submission + - Everything you need to know about IPv6

Butterspoon writes: "Ars Technica is running an excellent article entitled "Everything you need to know about IPv6", which should be regarded as essential reading for anyone who is overly comfortable with their IPv4 addresses. From the artice:

As of January 1, 2007, 2.4 billion of those [IPv4 addresses] were in (some kind of) use. 1.3 billion were still available and about 170 million new addresses are given out each year. So at this rate, 7.5 years from now, we'll be clean out of IP addresses; faster if the number of addresses used per year goes up.
Are you ready for IPv6?"
Microsoft

Australian Students Can Get Office at 95% Off Retail 246

tora201 writes "Microsoft Australia is offering university students in that country Microsoft Office 2007 Ultimate Edition for just $75 Australian dollars, a 95% discount off the usual retail price. Alternatively students can buy a one year renewable license at just $25, or download a trial version that can be later activated. Eligibility is determined through a valid Australian university e-mail address with payment made via credit card."

Nielson Results Reveal Consoles on the Rise 20

eldavojohn writes "Nielson ratings are in and the results are that gaming is continuing its steady trend upward. A study released Monday entitled 'The State of the Console,' describes America as an increasingly game-centric country. 'Nielsen Media Research found that 41.1 percent of households with televisions in the U.S. now have gaming consoles. That number represents an 18.5 percent increase since 2004, according the research firm, who used a sample of 12,000 TV-viewing households for its report.'"

Comment Re:Pilot's seat? (Score 2, Insightful) 141

I'm with you on this one, interactivity to me suggests a 2-way process.

Books and films don't change depending on your own actions. Games, it could be argued, do - at least to a certain extent. I think it's perfectly possible to create a game which is only just interactive, in the sense that no matter what you do, the same things happen.

Which basically means to me that the best way to create a truly interactive game is to have multiple branching storylines and good AI. Not many games have managed that yet... perhaps that's the next step.

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