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Comment COBOL programmers aren't all old (Score 1) 371

There's a COBOL shop in my small town that contracts for corporations and the government. I know several COBOL specialists in their 30s. It's actually an extremely lucrative field to get into these days, with good pay and job security.

Rewriting all that COBOL code in some other language would be bound to cause major problems.

Comment Re:I can understand (Score 1) 198

About 1990 with 4 years of CompSci under my belt. Solid stuff - lots of math, theory.

Our awesome TA asks the 20+ of us in the group "who is here because they like to program?" My hand shoots up.

I look around. I'm the only one. In a class that is only taken by CompSci students.

I dropped out shortly thereafter. I'd learned lots. I was already working a solid coding job. These were NOT my people.

There has never been a shortage of folks in computers for reasons other than the love of the art/science.

Comment Research Paper (Score 1) 57

https://cias.rit.edu/media/upl...

Luminescence can be used to create a depth map using two offset images.

3D movies and VR headsets don't work for everyone and create headaches for a variety of reasons, one probably being the lack of bit depth. It's much harder to judge depth when the colors are so close together.

Comment The problem is depth perception (Score 1, Informative) 57

Your eyes are far better at matching light frequencies between both eyes to get the depth mapping correct. Your standard camera can only distinguish 24 bits of light frequency. At that level you get somewhat of a depth map but not a very good one.

Lasers try to get around that limitation by using a frequency the camera can easily pick up and compare between the two images. If you could use the whole image and any frequency, you'd be a lot better off.

That's ultimately the challenge: getting cameras that are not only incredibly sensitive to light frequency, but also very high resolution. Or they'll need to get the cameras looking around just like your eyeballs.

In a 3D mapped world, all the depth information is 100% accurate.

They'd need to render 48-64 bit color to emulate what might be possible in the real world to get accurate depth information.

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