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Comment Re:Two things both true (Score 1) 205

He doesn't even deny it, he just makes procedural arguments why he shouldn't be punished for it.

Lie

And you're either not smart enough to understand the words, or you're too much of a dingus to stick to actual arguments instead of yelling, "Squirrel!"

Double down

(The canvassing rule doesn't say that people involved in activism can't be editors. It says that people who are editors can't use activism to gain support for their edits.)

Project. In the exact way you claimed Sanger was doing in your initial lie.Literally all Sanger did was encourage more people to become wikipedia editors in general. Even Wales called out the pernicious lie that Sanger was "canvassing".

Comment Re:Two things both true (Score 0) 205

No, they didn't. He literally just said that more people should be involved in editing wikipedia. His fellow cofounder also called out the pernicious lie that he was "canvassing".

And, frankly, the entire "canvassing" argument falls flat considering wikipedia itself is essentially owned by a handful of professional organized activists.

Comment Re:"Sold a Story" (Score 0) 264

Look up the teaching materials leaked by whistleblowers. They treat basic literacy and things like believing in the existence of right and wrong answers to a math problem as "white supremacy". None of this is an accident. What is happening is exactly the intended result of the policies chosen by schools and teachers' unions.

Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

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