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Robotics

Industrial Robot Arm Becomes Giant Catapult 149

wintersynth brings us a story about a group of enthusiasts who made a catapult out of a 2,800lb industrial robot arm. They used it to launch bowling balls, fireballs, and cans of beer toward a stationary target, and they controlled the catapult's aim with a graphical UI on a laptop. "I wanted to be able to control the rotation of the robot so we could aim the robot from the laptop, but I quickly realized that since the desert is so flat, we could do some basic ranging on the target too. I also wanted the targeting to be overlaid in 3d over a photograph of the target area. The software needed to control the robot like an MMO or RTS game. I suspect that video games, in general, have some of the most optimal control interfaces. I wanted to try a control scheme similar to the area effect spell targeting in World of Warcraft."
Announcements

Submission + - BioShock Receives Record-Breaking 12 Nominations (dsmtechnews.com)

dampeal writes: "The Academy of Interactive Arts and Sciences today announced the nominees for the 11th annual Interactive Achievement Awards. The nominations for the peer-based awards have been dominated by two blockbuster first-person shooter games, BioShock (2K Games) and Call of Duty 4: Modern Warfare (Activision) by receiving an astounding 10+ nominations from industry leaders and members of the interactive entertainment software business. In addition, finalists in close lead with top nominations include: The Orange Box (Electronic Arts and Valve Software), Rock Band (MTV Games) and Super Mario Galaxy (Nintendo of America), all up for the Overall Game of the Year Award. Full list HERE"

Feed news.com: Time Warner to test metered Web use (news.com)

Time Warner cable said it will charge users based on how much data they transfer in an effort to control peer-to-peer traffic on their network, but the new pricing model that could scare off customers.
Education

Submission + - The impaticence of the Google Generation 1

profBill writes: As a fifty something professor who teaches introductory computer science, I am very aware that the 20 somethings in my class are much more at ease with computers than any other generation. However, does that mean they are more adept at using those computers? Apparently not, according to the researchers at University College of London (http://www.bl.uk/news/2008/pressrelease20080116.html). Their research indicates that while more adept at conducting searches, they also show "impatience in search and navigation, and zero tolerance for any delay in satisfying their information needs". Moreover, this behavior "(is) now becoming the norm for all age-groups, from younger pupils and undergraduates through to professors".

The panel makes two conclusions: That libraries (and I wonder what a library will be come the future anyway) will have to adapt, and that the information processing skills of todays young people are lacking.

The question is, why are those skills lacking and, if they are, what can be done about it?
United States

Submission + - SPAM: State of US science report shows disturbing trends 1

coondoggie writes: "The National Science Board this week said leading science and engineering indicators tell a mixed story regarding the achievement of the US in science, research and development, and math in international comparisons. For example, US schools continue to lag behind internationally in science and math education. On the other hand, the US is the largest, single, R&D-performing nation in the world pumping some $340 billion into future-related technologies. The US also leads the world in patent development. The board's conclusions and Science and Engineering Indicators 2008 are contained in the group's biennial report on the state of science and engineering research and education in the United States sent to the President and Congress this week. [spam URL stripped]"
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