Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 internet speed test! ×

Comment raspberry pi's + NAS with smb shares. (Score 1) 236

I've been using XBMC since XBMC was first a thing... so there's is some level of inertia here. But nonetheless I still use xbmc/kodi based solutions.

I've been using rpi's with openelec for many years now, all content sourced from smb shares on a central box. It does 1080p on all displays, with no issues co-sharing the same content. Usually gigabit, but when I have to use wifi for the display-attached unit, I use the network settings tweaks in advancedsettings.xml for Kodi in order to let the device buffer. The buffering does tend to wear down microsd cards faster than normal, but for devices with physical drives it's a non-issue.

The only problems I would like to see solved in my solution that I've been using for well over a decade... is the lack of DRM-required plugins. Which is to say, I would happily throw money at Netflix or Hulu or HBO Go if I could make them work with kodi/openelec. I wouldn't mind the ability to record those streams to be watched at my convenience either.

Comment Re:Please specify your current machine (Score 1) 237

to reply to myself i just want to iterate that i think it's a bad idea to just as for 'best linux laptop' -- and that has always been the case.

Pick a pricepoint, then look at places to see what fallsin that range. Then do some research on cpu/gpu/chipsets (are chipsets even relevant these days?!) and perhaps the drivers behind your usb ports.

That's like 3, maybe 4 things you need to check facts on before you can tell if it'll work with .

Comment Re:Please specify your current machine (Score 1) 237

I am also curious about this. I also purchased an MSI laptop (roughly, iirc a ; 17" 1680x1050 oddball, with a something Intel core that I forget (most likely 2, as i think i would remember if it was 4).

it had an nvidia 4-- something (460?)m card. roughly a 160gig hd, and had the msi dragon stylized decal in a plastic circle on the back.

i went to buy the same model with a 1080p display at the same price, but they had ran out of stock, and i had a deadline with which to submit my order for reimbursement.

All things said though, i didnt have any hardware issues with that thing until i accidentall tipped a cup of coffee onto it. The poor thing never started up again.

As such... i have no reservations about buying an MSI laptop over a any day. Same goes for the Asus from ~3.5-5yrs ago that I am typing this on. It's no gaming rig, nor ever really was.... but it did decent enough for modern games when it was new, and i can gauge it's capability still 3-4 years later. Also havent had any hardware failures on it, despite a lot of more-than-normal wear and tear.

Comment Most important is the 'I love you!'... then share. (Score 1) 698

Your post/story has struck a chord for me, and I'm now being a little selfish and thinking about how best to make a time capsule of knowledge and sharing for my kids, should I pass away (and my wife too, of course).

The first and obviously most important is how much you love her (them). Beyond that... I honestly think that if you just talk about yourself, what you think made you the person you are today, what helped or hindered that, what you dislike, etc... always with your best attempt at a 'Why?' answer following it up.

I think she is going to want to know who you are / were, and what made you into that -- more than anything else.

Then espouse upon your values and what tenets you hold dearest, again with an explanation. Do you believe it private or open-source software, and why?... as a top of the head example.

Then move on to snippets of tips and tricks, things you'd have taught your kid(s) as they grew and asked questions. It can be random, it can be silly, it can be incomplete -- it will all still be of value to her.

Don't constrain it to video either. If/when you feel that you're no longer representing yourself the way you want to in a visual format, move on to leaving textual information, notes, letters, tips, tricks. Build a wiki for her with random bits and bobs for her to discover that you think would be of use or interesting, both to you -- and her in the future.

And of course, leave a history of websites, accounts, passwords (probably in a password vault, with the password or keyfile stored elsewhere) of accounts/sites/memberships you held that you think she might find interesting. Giving her a window into your public and private history (using semi-private internet forums as a top of head example again) would likely be cathartic and interesting as well. Insights into who you were with people privately, away from the eyes of the internet -- or even the eyes of your friends or family. Not to mention the benefit of bequeathing said accounts to the next generation (though make sure the admin staff of such places are aware of the changeover, and make sure they're comfortable with it). Game communities, software communities, specific discussion communities or sites, etc.

I think the gist of it is, do your best to document for her Who you are and How you became that way, and let her follow the path herself as needed (ontop of / aside from the videos). She won't understand all of it, or perhaps even most of it, but at least you'll have done your best to give her all possible examples and avenues to explore at her own pace -- which I think would be cathartic in the long term, when she's in her 20's and becoming an adult, and missing her Dad in a different way than she will in the next few years.

I'm sorry for both yours and her loss, but thank you for posting this. It got me thinking about what I would do if I were you, which helps me start planning how to bequeath my knowledge posthumously, to my kid.

Comment Wait.... What?! (Score 2) 213

Target just managed to 'Oh... our bad, a bunch of other systems and avenues were also hacked.... well before the system(s) we're talking about now were hacked.....'... and this isn't a bigger deal?

Contradict me if I'm wrong, but are they not talking out of the side of their mouths to say that they'd been breached earlier, and only knew it now / only divulged it now?


Google Supercomputers Tackle Giant Drug-Interaction Data Crunch 50

ananyo writes "By analysing the chemical structure of a drug, researchers can see if it is likely to bind to, or 'dock' with, a biological target such as a protein. Researchers have now unveiled a computational effort that used Google's supercomputers to assesses billions of potential dockings on the basis of drug and protein information held in public databases. The effort will help researchers to find potentially toxic side effects and to predict how and where a compound might work in the body. 'It's the largest computational docking ever done by mankind,' says Timothy Cardozo, a pharmacologist at New York University's Langone Medical Center, who presented the project at the US National Institutes of Health's High Risk–High Reward Symposium in Bethesda, Maryland. The result, a website called Drugable, is still in testing, but it will eventually be available for free, allowing researchers to predict how and where a compound might work in the body, purely on the basis of chemical structure."

Microsoft Surface Pro Reviews Arrive 320

The release date is approaching for Microsoft's Surface Pro tablet, and reviews for the new device have started appearing. The Surface Pro differs from the Surface in that it runs a full version of Windows 8 Pro, rather than the tablet-centric Windows RT. It also has much beefier hardware specs: 4GB RAM, an Intel Core i5 CPU, and a full HD display with 10-point multitouch. Ars describes it as having the expected good performance at the expected costs of heat, noise, and battery life. "This is not an all-day machine. Surface RT probably is. But Surface Pro is not." The review praises the screen and the stylus, but points out some odd scaling issues as well. The Verge's review also mentions the scaling, and notes the strangeness of dealing with issues inherent to a Windows desktop OS — like antivirus — on a tablet. BGR looks at the big picture, calling the Surface Pro Microsoft's "declaration of war" on its hardware partners. All three reviews dwell on how the Surface Pro exists at the intersection of laptop and tablet, and doesn't quite fulfill either role. Ars says, "From the tablet perspective, Surface Pro is not acceptable. It gets too hot for a hand-held device, its battery life is woefully inadequate, and it's too thick and heavy to be comfortable to hand hold for long sessions. ... From a laptop perspective, Surface Pro falls down too. The traditional laptop has a stiff hinge to hold the screen at an angle of your choosing. ... In practice, the Surface RT and Surface Pro have a bigger footprint on my lap even than my old 15-inch MacBook Pro. And if I move a little, whomp, the screen drops off the back of my knees and folds out of sight." The Verge adds, "The real dealbreaker for me was that it's just unusable in my most common position — sitting on my couch, feet on the coffee table, with the computer on my lap."

Comment Re:Ahh, the razors edge... (Score 1) 145

Well, despite the crazy old english pirate tangent s.pertry took on this.... he's kind of right. Occums Razor and all, the simplest answer is that someone made a tool that made piracy easier. It doesn't mean the maker was out to make piracy easier, just that the tool he created (unknowingly?) did so.

Comment thanks Hemos, just replace 'pirate' with 'copy' (Score 2) 113

... in the article.

Seriously. You speak the truth, and most of us know it - but you're obviously appealing to the un-informed with your editorial, and the obtuse use of 'pirate' in place of 'share' makes it hard to swallow.

I get you, I've been in the scene since the early 80's, and I absolutely understand where/how/why/from it started. That said, you let your 'corporate overlords' (for lack of better euphemism) dictate the tone of the article. And that ruined it for me.

Just sayin'. :(

Comment Re:Naming conventions (Score 1) 722

I take a similar tack, but with Sith Lord names instead of locations/ship names. With SW:TOR on the horizon, and the ever expanding EU novel universe - I'll not run out of naming options anytime soon.

Plus, naming a machine Vader, Bane, or Caedus is pretty cool in a horribly nerdy way.

Submission + - SPAM: U.S. House Backs Forever War: Liveblogging the Vot

wbradleyjr1 writes: "On Thursday, the U.S. House of Representatives backed eternal worldwide war and imprisonment powers for all future presidents, but blocked any ground troops in Libya (except for the ones already there, since the measure included no consequences for its violation). The House also unanimously created a new national holiday to celebrate the Iraq and Afghanistan Wars. It defunded the US Institute for Peace (saving the cost of 5 hours in Afghanistan). And it required that all suspected foreign terrorists be tried by the military and not in courts (unless bullets are put in their heads first).

All in a good day's work."

Link to Original Source
Open Source

Submission + - Open Space Movement (openspacemovement.org) 2

IronDragon writes: After a few delays, the Open Space Movement site is nearing release status. This is a non-profit organization that aims to provide educational resources, social networking, and a collaborative development environment to support open-source style aerospace engineering. These tools and services are offered freely to individuals of any country, as well as existing space-related organizations and engineering teams. In short, a mashup of Sourceforge, Kickstarter, and Wikipedia to allow community driven development of a public space venture, and as a means of providing support to existing non-profit and commercial space ventures.

The basic premise of the OSM is that space needs people. As such, the OSM exists to encourage public interest through direct involvement. While we maintain an overarching goal of "manned colonization of space in a matter of years rather than decades", we really have to start from the ground up to make that happen. Through our process of user-submitted project development, we hope to accelerate the progress of manned spaceflight in the same manner that "open source" model has given rise to an entire ecosystem of free and useful software. In addition, we recognize that open source development has profoundly influenced many people to become software developers themselves. With that, we hope that our project development environment may passively teach, and actively encourage people to learn more about practical space science and engineering.

If this sounds a bit outlandish, that's perfectly understandable. However, having talked at length with Mr Gary Barnhard, executive director of the National Space Society, we feel that this is a rather good, comprehensive, and feasible idea. We are currently in preliminary talks with the NSS to discuss partnership as an independent affiliated organization. (The R&D wing of the NSS seems like an apt description)

I'm starting a space program. Ask me anything!* **

*(If it's about ITAR, we currently have a meeting scheduled on the 11th with an ITAR specialist to review our compliance plans. Initial review looks pretty solid)
**(If it's about the site, the developers believe it may be ready in a day or two. After that, we will need to start beta testing and performing some initial data population. Testers are welcome to contact us)


Submission + - Space needs people. (openspacemovement.org) 4

IronDragon writes: Hello, I am starting a space program.

First off, this is a non-profit organization that aims to provide a collaborative development environment, and educational resource for aerospace engineering. If you would use the analogy; sourceforge.net for space access. This is a gross oversimplification, but lets run with it for now. Regardless of the specifics of our operation, the Open Space Movement seeks to solve the fundamental problem with the current status of space development, and that is people.

We focus on public involvement, as that is the lynch pin to developing space. 'People' are the difference between "a global market for maybe 5 computers", and the billions of PC's, smartphones, and servers that make up the Internet. We bought the Internet. We are personally responsible for driving the demand for the state of the art, and paying for it simultaneously. We can do the same for space access. If you consider that we are currently spending more on cell phones in one year, than the Apollo program did in a decade, it stands to reason that an organized public-funded space venture could amass more financial backing and creative input than all existing space agencies and private space enterprises combined. As a more recent example of the publics' spending capacity, the three day period between December 17th through December 19th saw retail sales of approximately 18.84 billion dollars. This compares very closely with NASA's 2010 budget of 18.7 billion dollars. Space may be expensive, but we can certainly afford it.

The OSM will operate as a web-based collaborative development environment, educational resource, and social network — aimed at providing the public with direct participation in the planning and execution of a public space venture. On the premise that public support is the keystone of future space development, the OSM seeks to engage, educate, and provide organization to the public, on a scale that has not been duplicated since the call to action by former President John F Kennedy, in his 1962 address to Rice University.

Project development will be a cornerstone of our operations. The OSM does not implicitly support or favor any particular project, as our role is to simply provide the framework and ecosystem to support the development of all submitted projects. Democratic controls available to site users will allow for the OSM community to determine which projects are supported based on merit and cost effectiveness, by prioritizing and approving project funding requests.

The development environment, and other resources offered by the OSM are also available to existing space organizations, large and small, to provide collaborative tools for their member bases, and help to promote and provide visibility for their efforts. These resources are available free of charge to individuals, organizations, schools, and for-profit ventures.

This offers several beneficial side effects, as participation in the development environment will be a strong incentive for people to get involved. By doing so, users will be exposed to a wide variety of concepts in the fields of science and engineering, which not only provides passive education — but gives them a reason to study further, on the grounds that what they learn will have practical applications, and can be immediately applied. Finally, the operation of this project ecosystem is expected to steadily grow a portfolio of open-source style designs, innovations, and research into areas not covered by the scope of current conventional spaceflight. As this portfolio of ideas grows, it also provides the OSM with a steady stream of publishable material that may be useful in attracting an ever-growing audience.

General principles of the OSM:

1. Offer collaborative development environment and educational references to support user-submitted project development. Essentially "sourceforge.net" for aerospace engineering. (Not all projects have to be about rockets. That's like saying that every programmer out there has to build their own operating system. The scope and scale of something like colonization will require input from virtually every field. Even if you're not a "rocket scientist", you probably do have something you can contribute. If you want to become a rocket scientist — this might be a good place to start learning.)

2. Offer support and services to existing space organizations.

3. Leverage project development as an incentive for people to actually learn more about space science and engineering.

4. Community driven funding of project development. Funding requests for project development are prioritized by the OSM community, thus allowing democratic control over how donations are spent. This makes it possible to see exactly how financial support from the community helps build the OSM's portfolio of designs, educational projects, and research experiments. This in turn gives the OSM plenty of publishable material to demonstrate the efficiency of the system. Money goes in, cool stuff comes out.

5. Accessibility and direct participation. This is not for spectators. This is designed to be open to anybody — and easy enough to encourage peoples' creative contributions. This is a key factor in growing and educating a large OSM community. Additionally, we aim to support internationalization and translation of our site's content, and be open to citizens of any nation.

6. By becoming a significantly large community, the OSM itself can become a public market to drive demand in space access. Large enough to influence the direction of existing companies in the space business.

7. There exists an ideal path to the colonization of space that involves the greatest number of people in the shortest amount of time. The OSM is essentially a human computer to figure out this path, and make it happen.

8. We currently spend more money on cell phones in one year, than the Apollo program spent in a decade. Space may be expensive, but the discretionary spending of the public is overwhelming in comparison. We bought the Internet, we paid for the Mercury, Gemini, Apollo, and Shuttle missions, and we can organize together to drive space access in a matter of years, rather than decades.

9. No single government or private corporation has the resources to tackle the scope of space colonization. The only entity capable of this would be the public itself. The OSM is here only to organize and direct that effort. We seek to challenge the preconceived notions of space travel being too expensive and too exclusive. The future of space development depends upon many things, but the foremost factor will not be availability of funding or advancements in technology. It will be our influence, whether we decide to be citizens of space, or spectators and tourists.

According to our developers, the site is pretty close to release-candidate status. As soon as that happens, we will be opening registration for beta testing to track down any last-minute bugs, and help populate our initial site content. This is entirely free to use, and we will be looking at implementing any beneficial changes to our site as suggested and voted upon by our community.

The goals, capabilities, and actions of the OSM are entirely community driven. We simply provide the tools and organization. If you want to do something about space travel, then we are here to help you participate.

Is anyone interested?

Slashdot Top Deals