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Comment Re:Self filter? (Score 2, Insightful) 68

I'm pretty sure that is the point of the ESRB (regardless of personal opinion about its effectiveness). The biggest problem with the ESRB "tool" is that many (not all) parents either don't understand how to use the tool, don't think that the game content is an issue for their kid, or just don't care.
Before too long you have a kid kill a bunch of people and if the media determines the kid played violent video games then they sensationalize it. Yet, you never hear the media tell the story of say, LeBron James who grew up playing EA Sports NBA XX and became a great basketball player.
Microsoft

Interview With Initiator of DirectX 58

Miguel de Icaza writes "There's a great interview from Shacknews with Alex St. John, one of the earlier DirectX / gaming guys. He talks about almost losing his job going against Bill Gates, and talks a bit about the MS development & political process. 'You know why the X on the Xbox is a glowing green X? The original codename for Direct X was the Manhattan Project, because strategically it was an effort to displace Japanese game consoles with PCs and ultimately the Xbox. We called it the Manhattan Project because that was the codename for the program developing the nuclear bomb. We had a glowing radiation logo for the prototype for Direct X, and of course as soon as that got out and the press covered it, it caused a scandal.'"
Games

How He Found The Cube 45

Via GameSetWatch an in-depth article on the Alternate Reality Game Network site explaining how Andy Darley found the cube, and completed the first season of the Perplex City game. Written by Darley himself it's an engaging account of what it's like to actually play one of these games, and the process by which the cube's location was discovered. "It was then that I realised I was practically standing on a spot where the topsoil was the colour of the clay that ought to be hidden underneath it. It wasn't 10m from the post, it was slightly further - practically a continuation of the line I'd just investigated, exactly where you'd end up burying something if you walked 10m, stopped, and leaned forward to start digging. Seeing sub-surface clay with just a very thin covering of the material that was several inches thick elsewhere was deeply suspicious." GSW also links to an exhaustive look at an older ARG-in-a-children's-book, the game Masquerade, which is well worth reading up on.

A Criticism of Race Portrayal in Games 141

Joystiq points out (and comments incitefully on) a two-part examination of African-American roles in videogames on the site Black Voice News. Series author Richard Jones takes the videogame industry to task for the numerous poor images that young black people have to compare themselves to. He singles out Carl Johnson, the protagonist of GTA: San Andreas as an example. Jones also acknowledges that 'the video game industry is all about money', pointing out the unfortunate lack of black designers and illustrators in the industry to sway the creative choices of publisheres and developers. He gives a call to arms to black players, saying they should focus some of their passion on the skills required to make games. They'd get rich, he says, and work to reverse some of the negative stereotypes that non-whites are subject to in games. The Opposable Thumbs blog takes a critical look at his argument, offering up another side to the story. While it's obvious that Mr. Jones doesn't have a great grasp on the games industry itself, he would seem to make a few valid points as well.

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