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Comment Looks like a case of poor research (Score 4, Insightful) 190

Trademark holder did a poor job researching his trademark and finds prior use in a domain name now attempts to abuse anti cyber squatting laws to grab domain.
This is one of those areas of tech law that will need to be ironed out in the future perhaps adding a domain name check to the TM check when registering a trademark.
I hope the law going forward dose not favor the trademark holder over prior use owner.

Comment Re:Seriously, Why is this a Story? (Score 1) 128

Slackware was published in Walnut Creek, California right next door to Concord. (I live in Concord, had a chance to visit Slackware HQ and never did)
I think after WC CDrom shut down Slackware moved to Concord.
That may be why it matters.

Also building code enforcement takes bribes so even a 4.0 might fuck some buildings up.

Comment Open-Mesh (Score 1) 172

We've started using Open-Mesh https://www.open-mesh.com/ . It's cloud controlled which means the AP require internet access. It's also a mesh so it can be used for areas without a network connection or the mesh can continue working in the event a line does dead. For our budget conscious clients it definitely fits the bill.

Comment Re:Slow sales.. (Score 1) 351

I'd have a Windows Phone 7 if they were on my carrier. Really stupid idea to launch with only AT&T where you have to compete with the iPhone and Android. At least if they started or launched concurrently on Verizon or Sprint, they wouldn't be competing as much with the iPhone.

Piracy

Ubisoft's Authentication Servers Go Down 634

ZuchinniOne writes "With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM."
Games

EVE Online Battle Breaks Records (And Servers) 308

captainktainer writes "In one of the largest tests of EVE Online's new player sovereignty system in the Dominion expansion pack, a fleet of ships attempting to retake a lost star system was effectively annihilated amidst controversy. Defenders IT Alliance, a coalition succeeding the infamous Band of Brothers alliance (whose disbanding was covered in a previous story), effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets. A representative of the alliance claimed to have destroyed a minimum of four, possibly five or more of the game's most expensive and powerful ship class, known as Titans. Both official and unofficial forums are filled with debate about whether the one-sided battle was due to difference in player skill or the well-known network failures after the release of the expansion. One of the attackers, a member of the GoonSwarm alliance, claims that because of bad coding, 'Only 5% of [the attackers] loaded,' meaning that lag prevented the attackers from using their ships, even as the defenders were able to destroy those ships unopposed. Even members of the victorious IT Alliance expressed disappointment at the outcome of the battle. CCP, EVE Online's publisher, has recently acknowledged poor network performance, especially in the advertised 'large fleet battles' that Dominion was supposed to encourage, and has asked players to help them stress test their code on Tuesday. Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures. The incident raises questions about CCP's ability to cope with the increased network use associated with their rapid growth in subscriptions."

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