Jorrit writes: "AresEd is a Free and Open Source 3D Game Creation Kit based on Crystal Space. It currently runs on GNU/Linux and Windows. It is alpha software right now but when it is ready you will be able to create full 3D games using this tool. You can download a few binaries and the source here: http://code.google.com/p/ares/
I'm also looking for developers who are interested in helping me develop this project. Please contact me if you are interested."
Jorrit writes: "And here's another Open Project starting... this time it's a game, the Blender and Crystal Space communities joining forces to realize an awesome and industry standard 3D game experience!
Last weekend we've selected the team (Heya Qareeb, Darius, Chris, Frank, Pablo and Campbell!). Darius now is working on making this blog possible, and on our mailing list we're already discussing game play, technology targets, production planning. animation issues, and so on. Great, an enthusiastic team! The Europeans among us (shorter travel time...) will meet 2nd week of January for a long weekend to prepare for productional issues. But the real start will be the first week of February. Only then real decisions will be made on game concept, game design and other targets, although we do know it'll be derived from Project Peach, furry & crazy characters in a forest.
As for the previous open movies, a pre-sale campaign to purchase the DVD set in advance will be organized to allow the Blender and Crystal Space communities to support this project. Again there's the ambitious target of reaching a 1000 DVDs sold in advance, before February 1st. Expect on the DVD the complete game, all content in Creative Commons Attribute, video blog material, and clear examples and/or tutorials for how to extend the game, add levels, change characters, and so on. Early purchasers of the Apricot game will get their names credited on the game intro and final credit roll.
And don't forget; although we aim at a creating compelling gaming content, the real Apricot target is to improve the open source pipeline for professional game creation. This focused around Blender as a modeling and animation tool, Crystal Space as 3D engine and delivery platform, and some Python scripting magic to tie it all together.
Jorrit writes: "After nearly 10 years of development we finally release version 1.0 of Crystal Space. Crystal Space is an Open Source and portable 3D engine framework which runs on GNU/Linux, Windows, and MacOS/X. It is fully featured with support for vertex and fragment shaders, dynamic lighting and lightmaps, skeletal animation, physics, 3D sound, terrain engine, python support and much more.
Together with Crystal Space 1.0 we also release Crystal Entity Layer 1.0. This is a game layer on top of Crystal Space which makes it easier to develop games. Crystal Entity Layer is heavily oriented towards scripting (but also works in plain C++) and adds features like customizable third person camera, movement system, quest system, rule system, path finding and so on.
We would also like to announce a relatively new project called CELstart. To use Crystal Space and Crystal Entity Layer effectively you need to make your own C++ programs. If you download CELstart then you can start making full powered Crystal Space games by using only XML and/or Python scripts. It is by far the easiest way to make 3D games using Crystal Space.