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Role Playing (Games)

Submission + - MMORPG with Open Source engine new release! (planeshift.it)

LucaP writes: PlaneShift is a volunteer based 3d mmorpg project, with an Open Source engine, and they just released a new version of the game, completely free to play. The team is working on the engine since 10 years, and these days the game has magic, combat, crafting, quests... Join as a player or as a developer. http://www.planeshift.it/
First Person Shooters (Games)

Submission + - 5 free games join forces! Free Game Alliance (freegamealliance.com)

LucaP writes: A handful of free games decided to join forces in a formal alliance, with the formula of "one game per genre". The idea behind the alliance is to focus open source developer's efforts on a smaller number of games to increase the chance of success of volunteer projects. To be part of the alliance the projects have to meet certain requirements, like an OSI approved license for source code and have an open development cycle and have the potential to be a leader in their genre.
Open Source

Submission + - MMORPG development - 10 years and going (planeshift.it)

An anonymous reader writes: Developing a mmorpg is something brave and even commercial companies struggle to show a positive balance sheet (except the few well known) considering the millions dollars needed as unfront investment, and the millions for recurring costs. But there are people who embarqued into this project about 10 years ago and they are still going. Atomic Blue a non-profit organization is building PlaneShift a mmorpg with open source code and proprietary license for art since about 10 years. They just released version 0.5.7 which is a good step forward but still lacking all the capabilities of commercial products. Is a project worth 10 years of development? Should they declare failure or continue to pursue the goal?

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