Comment Re:They're up to something (Score 1) 29
If I can't run the apps I or others make without some stupid signing process, and side load what I want, what's the point of even using Android? Might as well go to an iPhone
100%. I passed on the initial iPhone because you couldn't develop for it. Then the "sweet solution" offered was iPhone-themed web apps. Finally Apple published a real SDK, but you had to pay annually, and get your apps approved.
I got a Nexus S and liked it. Learning to develop for Android was a chore, but I was able to run applications I'd written and share them with others. I couldn't have done that with iOS.
However, you can (a) download the iOS dev tools for free, (b) build iOS apps on a Mac and run them natively in the iOS Simulator, and (c) install up to three such apps onto a device simultaneously (which must each be reinstalled when they expire after a week).
That's hardly an enticing pitch, but at least you can run code at all without the mothership's approval. And so can anyone else with whom you share the code and who's willing to climb the learning/installation curve. That's more than can be said for Android 16 at this time.