1) The liquidity crisis and it's impact on their planned IPO
2) very long prospects for actually paying out investors
3) They have raised 50M from daimler and is intent on reinvesting roadster/drive train profits into Model S
4) You are right Tesla is a high-risk bet
Lithium is an extremely abundant resource, further more it's not consumed like oil. There's even several distinct batteries you can switch to that doesnt require lithium if neccesary. IF the lithium prices rises, the viability of mining elsewhere than bolivia rises too. In short this material is uncontrollable unlike oil.
I dont know anything trough the eyes of others.. But in my experience, experiencing red hot-pain, being restrained to the pain source, you panic, all your thoughts and mental faculties vanish and automatic responses takes over.
I assume such a state is closest thing we can experience with a likeness of lesser evolved species.
I am not greatly concerned with the lobster's plight, putting them in boiling water should kill them pretty fast.
jasoncart writes "Microsoft today confirmed the news that has been speculated for some days, that Halo developer Bungie is 'on the path' to becoming an independent company. Microsoft describes this as an 'evolution' of their relationship, but no concrete reason is given for this move. 'Shane Kim, corporate vice president of Microsoft Game Studios, said the company was "supporting Bungie's desire to return to its independent roots". However, he added, Microsoft "will continue to invest in our Halo entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the Halo universe". "We look forward to great success with Bungie as our long-term relationship continues to evolve through Halo-related titles and new IP created by Bungie," he added.'" MTV wonders out loud ... if Bungie doesn't make Halo 4who will? The official press release from Bungie gives you the same information from the other side, as does an interview with Frankie at GameDailyBiz. Update: 10/05 21:25 GMT by Z: In the wake of the announcement Kotaku has a quickie email interview discussing the future of the company.
Posted
by
Zonk
from the far-if-you-look-at-crysis dept.
MojoKid writes "When DirectX 10 was first introduced to the market by graphics
manufacturers and subsequently supported by Windows Vista, it was generally
understood that adoption by game developers was going to be more of a slow
migration than a quick flip of a switch. That said, nearly a year later, the
question is how far have we come? An article at the
HotHardware site showcases many of the most popular DX10-capable game
engines, like
Bioshock,
World In Conflict, Call of Juarez, Lost Planet, and
Company of Heroes, and features current image quality comparisons versus DX9
modes with each. The article
also details
performance levels across many of the more popular graphics
cards, from both the mid-range and high-end." PC Perspective has a similar look at DX10 performance.
Posted
by
Zonk
from the ea-spouse-cries-with-relief dept.
Via Joystiq comes a story from the European game development website Develop, saying that the UK developer Free Radical will be offering employees overtime for crunch mode sessions. "Steve Ellis of Free Radical says the days of 'bonuses that pay off your mortgage are long gone' and that they've 'decided to start paying people for the work that they do -- even when that work is outside their normal hours.' Ellis says that the industry as a whole will eventually go this way, but they prefer to do it sooner rather than later. Although there are so many companies who are guilty of not paying their employees for working extra hours, EA gets picked on more often than not because of the infamous EA Spouse saga."